RimWorld

RimWorld

169 ratings
Second Floor
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Mod, 1.5
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Posted
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4.795 MB
15 Nov, 2024 @ 3:42pm
22 Nov, 2024 @ 2:27pm
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Second Floor

Description
Make hidden floors where your people can sleep. Maximize your space. Because being able to harness electricity and make spaceships but not being able to make a second floor makes no sense!



Adds staircases leading to "fake floors" where colonists can sleep. Many pawns can sleep in the same floor, and they will not get negative thoughts of sharing bedroom or beds.

There are currently three tiers of quality for the floors: Cheap, Decent, and Fancy. They give buff/debuffs according to their quality. They require different related research projects and materials.

You can assign people to the bedrooms just like you would assign a bed.

The size of the room where the staircases are placed matters. Check the description of each staircase to know its size requirement. You also can't place them outside or more than one per room.

There are also one basement staircase. You can use them in the same room as the second floor one. More options for basements to come soon(tm)



It is possible to exploit the game placeworker mechanics to place more staircases than intended by the balance I designed for the mod. That's up to you to use.

There are no graphic for staircases going south. This is becuase I was incapable of making that art work.

The art of this mod sucks. Yes, that's the issue. I tried to make them as vanilla friendly as possible though!

Technically, pawns are sharing a bed when they sleep in the floors. I have modified the moods and thoughts they would receive given the case, but some mods or niche cases may not be fixed. Please report such situations and have patience as this is my first mod that uses c#.

Pawns will not be assigned to the floors automatically after the first one per staircase. Please make sure you assign people to them manually.



More bedroom types and variations.

A placeworker that will look at a whole building instead of a room and calculate how many rooms the building can support.

More types of floors, like a recreation room or research basement.

More floors, like third floors or even apartments.

A placeworker that takes into consideration total wall health.



Taranchuk - Made BunkBeds c# code which was the base for the staircase multi bed slots

iforgotmysocks, Ottersholdhands, Zaljerem - Made Village:Homes which was teh base for mood managing and pawn graphics and ui display.

Arvkus - Made Rimworld Mod Template to write and assemble C# mods with Visual Studio Code



[ko-fi.com]
Making mods takes a lot of time and effort. If you enjoy what I make, consider sending me a catnip drink on Kofi!
Popular Discussions View All (2)
1
6 Sep @ 7:14am
1.6?
PARSA TV
3
9 Jan @ 8:02pm
Bug Reporting and Technical stuffs
Avericat
71 Comments
Senor Smoke 9 Oct @ 12:40pm 
Hi, got a weird question.
you know how there's a mental break, "sad wander in bedroom"? Well, I *hate* all other mental breaks.
your pawn sets the base on fire, your invincible warrior pawn murders the rest of the colony, your doctor pawn decides to blow themselves up with a stick of dynamite, your pawn decides to walk outside and lay down in the grass for a week during a heat wave.
hate em all. i use cherrypicker to manually disable every mental break in the game, EXCEPT for them going to their room (where they will be safe) and then staying in there for a bit.
so ... does this mod disable "sad wander in bedroom"? I haven't tested this yet but I'm assuming it does. will add this & report back if it doesn't (if I dont report back, assume it does).

probably what this mod would need is the addition of a "sad wander *in their bed*" mental break, but they only use it if they roll "sad wander in bedroom" and their bedroom is set to be this mod
anaris 12 Sep @ 8:45pm 
I haven't decided whether to use this yet but I am absolutely in love with your implementation. This is a brilliant way to create the "feel" of z levels without breaking everything, and I think it's a really clever and insightful way to approach coding for Rimworld.
PARSA TV 6 Sep @ 7:14am 
Hi, can you update the rimworld second floor mod for 1.6 please ?
PARSA TV 6 Sep @ 6:43am 
1.6 ?
Nekomimi 18 Aug @ 12:26pm 
Hello!

Is there any chance you could update to 1.6? This mod is LITERALLY what I was looking for in my suggestion on rimworld discord.
jadabandon 31 Jul @ 11:31pm 
This mod is hella interesting and I wouldnt mind trying it out so I dont have to design entire buildings just for beds, hopefully the issues people mention can be worked out
Wolfe 20 Jun @ 12:27am 
i've also tried drafting and moving them but they just go back to sleeping on the ground
Wolfe 20 Jun @ 12:27am 
my colonists keep wanting to sleep on the ground even though i've assigned them the staircase bedroom and told them they're allowed up there any hour of the day, so what's happening?
Dentedhelm 20 May @ 2:56pm 
Hey, +1 to the hospitality issue. It was working fine for me until recently. I tried to set Second Floor above Hospitality as vix.bbucket suggested but no luck.
Kacklin Kobold 18 Apr @ 9:18am 
A bulk storage basement would be pretty cool