Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Diplomatic Victory Rebalanced [Beta]
   
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15 Nov @ 6:02am
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Diplomatic Victory Rebalanced [Beta]

Description


Diplomatic Victory Rebalanced
Changes the strategy to acquire Diplomatic Victory points and the required amount to win
The Diplomatic Victory Rebalanced mod changes the way to acquire Diplomatic Victory points in order to promote a new active strategy for the player, instead of a passive and boring gameplay.

The strategy
The Diplomatic Victory is now awarded to the Civilization that can manage to establish itself as the world's police force by keeping a stable military presence everywhere, granting immediate support during Emergencies and preventing other Civilizations from disappearing.

Emergencies include Diplomatic Victory points
Emergencies now award a huge sum of Diplomatic Victory points, split into Tiers like Scored Competitions. Reaching the First Place in Emergencies is key to achieving the most Diplomatic Victory points in a short time. All Members will still get the usual Member rewards for winning the Emergency, regardless of Tier, as long as they have a non zero score.

Less points from voting, more points for aiding
While the primary focus of the Victory is now on Emergencies, the importance of humanitarian aid for the victory is preserved. Instead, the impact of points gained through voting is greatly reduced due to the higher score required to win, while other sources remain valid by awarding more points.

Trade your Diplomatic Favor, or keep it... you will need it!
Diplomatic Favor is also still important, and more than before. Special sessions of the World Congress now cost more Diplomatic Favor, increasing the worth of the currency and encouraging trade to Civilizations that might need it. At the same time, the World Congress can now choose a Leader to lose 4 Diplomatic Victory points instead of just 2, preventing players from voting against themselves late in the game. Players aiming for a Diplomatic Victory should now care more about Diplomatic Favor, both for trading with other players, and to prevent losing Diplomatic Victory points.

Read more
You can read more details about specific changes, especially for Emergencies and Competitions, here[docs.google.com].

Available languages: English, Italian.

Popular Discussions View All (2)
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15 Nov @ 6:45am
PINNED: Translations
iPlayGamesITA
0
15 Nov @ 6:43am
PINNED: BETA FEEDBACK
iPlayGamesITA
7 Comments
iPlayGamesITA  [author] 18 Nov @ 7:28am 
New strat discovered: build the Diplomatic Quarter ASAP for a lot of Favor early game from delegations. You'll need it
Just Push Play 18 Nov @ 7:19am 
The modder's pass continuing to release absolute bangers, fantastic work on this one!
ranma_hf 17 Nov @ 5:49am 
50? I always felt it was one of the slower ways to win,already. IN a game where alot of other ways to win are shut off, this might be balanced. IN a game with culture, religion, dom, etc on, you know what I will down load it and give it a shot. I am curious.
sascha 15 Nov @ 7:33am 
Looks amazing! Only thing it could be missing is a way to make the diplo victory mechanics useful even if you're not going for a diplo victory; like how it still can be worth the effort to get a religion even if you're not going for a religious victory. Maybe having more points could make the AI like you more? Or if you are in a war with someone, they are more likely to favour the side with more diplo points?
NanoGalactic 15 Nov @ 7:11am 
Looks fantastic! Instead of being the "last hope effort" in a failed game it might actually be fun :D
Master Imhotep 15 Nov @ 6:55am 
And here is the well-needed mod that reworks the previously boring Diplomatic Victory!
Leugi 15 Nov @ 6:51am 
Seems pretty cool, hype tbh :squirtyay: