Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Diplomatic Victory Rebalanced [Beta]
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15 Nov, 2024 @ 6:02am
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Diplomatic Victory Rebalanced [Beta]

Description


Diplomatic Victory Rebalanced
Changes the strategy to acquire Diplomatic Victory points and the required amount to win
The Diplomatic Victory Rebalanced mod changes the way to acquire Diplomatic Victory points in order to promote a new active strategy for the player, instead of a passive and boring gameplay.

The strategy
The Diplomatic Victory is now awarded to the Civilization that can manage to establish itself as the world's police force by keeping a stable military presence everywhere, granting immediate support during Emergencies and preventing other Civilizations from disappearing.

Emergencies include Diplomatic Victory points
Emergencies now award a huge sum of Diplomatic Victory points, split into Tiers like Scored Competitions. Reaching the First Place in Emergencies is key to achieving the most Diplomatic Victory points in a short time. All Members will still get the usual Member rewards for winning the Emergency, regardless of Tier, as long as they have a non zero score.

Less points from voting, more points for aiding
While the primary focus of the Victory is now on Emergencies, the importance of humanitarian aid for the victory is preserved. Instead, the impact of points gained through voting is greatly reduced due to the higher score required to win, while other sources remain valid by awarding more points.

Trade your Diplomatic Favor, or keep it... you will need it!
Diplomatic Favor is also still important, and more than before. Special sessions of the World Congress now cost more Diplomatic Favor, increasing the worth of the currency and encouraging trade to Civilizations that might need it. At the same time, the World Congress can now choose a Leader to lose 4 Diplomatic Victory points instead of just 2, preventing players from voting against themselves late in the game. Players aiming for a Diplomatic Victory should now care more about Diplomatic Favor, both for trading with other players, and to prevent losing Diplomatic Victory points.

Read more
You can read more details about specific changes, especially for Emergencies and Competitions, here[docs.google.com].

Available languages: English, Italian.

Popular Discussions View All (2)
6
12 Apr @ 9:00pm
PINNED: BETA FEEDBACK
iPlayGamesITA
0
15 Nov, 2024 @ 6:45am
PINNED: Translations
iPlayGamesITA
19 Comments
iPlayGamesITA  [author] 1 Sep @ 12:17am 
Nice idea, I'll think about it
trans? 31 Aug @ 11:05pm 
i think it'd be a good touch to get a few victory points for leveling up alliances. it only makes sense that the diplomatic victory should incentivize you to be diplomatic, and what's more diplomatic than allying with someone?
iPlayGamesITA  [author] 10 Aug @ 12:20pm 
Hi, I don't think that would cause issues. Different parts of the game are modified by the two mods, so they should be compatible
rilquermascarenhas 10 Aug @ 12:11pm 
Hello, i love the idea for this mod. I was wondering if it would have any conflict with Nere's Better World Congress, which changes most resolutions, alters when they show up and makes other minor tweaks to the impact and bonus of congress choices.
iPlayGamesITA  [author] 9 Aug @ 8:18am 
No problem, glad you had fun with this.
In vanilla emergencies also don't have tiers, so it's one set of rewards for all participants; only competitions do.
:gwent_gg:
Letharlynn 9 Aug @ 7:57am 
Just retried the same save and you are right - after I stopped everything else going on and just completed the emegency it awarded me 4 for the first place and 2 for the silver (and the extra 2 were from the civic so everything is now accounted for). I guess when playing vanilla I could get away with not knowing the exact mechanics and expecting either only the first place reward or all 3 tiers - and math wasn't adding up in both cases. And the 2+2 instead of 2 or 2+2+1 from aid request now make sense as well

Thank you for clearing things up and sorry for the false alarm
iPlayGamesITA  [author] 9 Aug @ 5:11am 
Are you sure it's a bug?
Remember that first place also gets the silver tier rewards.
If it's 4 points for first place, and 4 points for silver, you get 8 points total for first place.
Letharlynn 9 Aug @ 3:19am 
Had a weird bug last game with this mod where both aid requests and actual emergencies like city states were providing double their stated number of victory points. It is likely a mod conflict, but I was wondering if it's a known issue with a known culprit or if I need to track down the mod causing it myself first?

Otherwise a pretty fun mod - even with bugged point awards the diplomatic victory feels more like an actual victory than it did in vanilla xD
iPlayGamesITA  [author] 5 Dec, 2024 @ 1:18am 
The latter
cyberhawk 4 Dec, 2024 @ 11:39pm 
Is the Zone of Influence an actual mechanic or just the fact that you can respond to military emergencies quickly?