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Not everything will make it to mod, but it does help Dev.
Being able to use terratech while being Industrial, Spacer, Ultratech, etc. will eventually be a thing, with it's own unique approach and features, as to allow the mod to still be usable. However, at the moment the mod is being designed - lorewise and balance-wise - for tribal-medieval colonies and playthroughs. they don't get near as much love and options as higher-tech colonies do.
Higher techs benefiting and having their own unique experience is planned and eventually will happen, but it's a much further plan since it would be an entirely unique 'approach' they can take. After all... the planet isn't going to just hand terratech over to them. It's going to have to be brute forced.