XCOM 2
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[WOTC] Eclipsezr EU/EWI Parcels
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Tags:  map
File Size
Posted
Updated
41.545 MB
9 Nov, 2024 @ 6:11pm
28 Sep @ 8:00am
10 Change Notes ( view )
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[WOTC] Eclipsezr EU/EWI Parcels

In 1 collection by eclipsezr
Eclipsezr Map Pack
23 items
Description
Adds 20 Parcels
Recreated EU/EWI Buildings we love & hate :)

City Center:6
Slums:7
Smalltown:7

Things to keep in mind
Cemetery & Demolition building is a bit elevated. X2 camera is a bit wonky
when navigating rooftop no game breaking but keep in mind.

Mod is finish
No more new content, if anything will just tidy up visuals.

This other EU mod, if i come back will be adding whole maps onto here.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559868912


Checkout this map creator mod adds EU Content
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1602159233




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FAQ It's same as my other map mods
Compatible with other map mods?
Yes, this is standalone
Does it work with Long War?
Not tested should work but be warned
I Found a bug
Feel free comment it, some may be unfixable due mod conflicts
but i'll try be as bugfree possible
How you make these?
Here's quick tutorial video i made, it's easy to make.
hopefully more people will try to make awesome buildings :)
https://www.youtube.com/watch?v=VieOHeizohw&t=18s
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♦See my mod collections for all standalone maps♦
https://gtm.steamproxy.vip/workshop/filedetails/?id=2822837750
40 Comments
eclipsezr  [author] 28 Sep @ 8:09am 
@EcoCobra I'll keep an eye out, when testing didn't cause issue for pathable tiles on that section.

@Soul Ahh i see, some map layouts have buildings spawn on elevated part of the map & that cause hiccups on this rooftop building. It's fixed now
Soul 26 Sep @ 7:29am 
ey! Good mod as usual,found a bug
I'm on Demolition and I can't go up the ladder to be on top of the "mini building" (sorry don't know the names) that you can see in your thumbnail of it.
If I hover anywhere up there it doesn't let me go up,and if I go up there via TTC I can't move at all,theres no pathing up there,I can only go down.
Also the platform up there have nothing attached to it unlike your thumbnail.
(posting a pic just to show https://imgur.com/a/lni4RV8 )
Sorry repost,I posted wrong link before...
EcoCobra 16 Sep @ 1:31am 
Oh, additionally the research 1 map didn't seem to spawn any Lost patrols even with the sitrep active.
EcoCobra 16 Sep @ 1:14am 
"Lg_Research1_EU_EP" parcel unfortunately seems bugged, the lowered part of the floor in the main building doesn't seem to have any pathable tiles.
dnacircles 18 Aug @ 5:11am 
you are my hero!
DaViper 21 Jul @ 10:46am 
Welp, I found my issue with this. AML hides my inactive mods (my settings) and for whatever reason, it hid these two and left the mods checkmarked active when they were supposed to be unsubbed. I wiped them from the AML entirely and then resubbed, and back in business.
Writing this off to bad timing to have a glitch on top of an actual issue. :steamhappy:
clw6 20 Jul @ 7:02pm 
Got it. Unsubcribing/resubscribing direct on Steam rather than through AML worked for me. AML also needs to be closed at this time.
XpanD 20 Jul @ 10:15am 
AML will pull whatever info is newest on the Workshop, even if your local files haven't actually been updated by Steam yet. (often due to having AML or the game itself open)

Make sure you close those two before resubscribing. Keep an eye on Steam > Library > Downloads to see when Steam pulls the files, it may take a bit. If nothing pops up, close Steam and reopen it, that usually unsticks it. (though it may still take a few minutes)
DaViper 20 Jul @ 10:08am 
Going to try again, but after unsubbing (again) and doing an 'unbind' save, followed by a game exit and resub to both mods, it still comes up with the same 2 map plots errors.

Going to dig a bit and see if the mod directories have somehow gotten 'read only' (which makes zero sense as the 'readme' for the mods in AML show the correct change logs).
eclipsezr  [author] 20 Jul @ 9:35am 
@Tunse that's good to hear & thanks.
For everyone else the update should solve issue, had to make sure mod is named before update rather than doing it on steam afterwards. If still persists on current campaign, mod works but best to remove once on avenger & not pop up any missions on screen, then subscribe back in.