DayZ
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TOP Guns
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Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
751.980 MB
3 Nov, 2024 @ 11:46am
28 Aug @ 12:24pm
8 Change Notes ( view )

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TOP Guns

Description
Greetings survivors! There are about 70 models of weapons in this mod. Attachments have also been added to some of them: silencers, DTCs, optics, buttstocks, etc. I tried to make the models more realistic in terms of visual.

Since this is my first experience, constructive criticism is welcome.

You can find types, spawnabletypes, and classname inside the mod folder.

Repackaging and monetization of the mod is prohibited.

If you have any questions, please contact me on Discord: ahxelb
Popular Discussions View All (1)
4
1
12 May @ 12:11pm
Servers running this mod
XCOM
58 Comments
XCOM  [author] 11 Oct @ 7:45pm 
@wavy Hi. Describe the problem in more detail
wavy 11 Oct @ 6:33pm 
hi the mgl granade loncher dont have the ammo because regular 40mm don work
extazy fantact 9 Sep @ 2:17pm 
офигенный мод, автору респект, ждем побольше всего
oi buca 22 Aug @ 2:31pm 
Pretty nice pack!
XCOM  [author] 18 Aug @ 5:53am 
Привет, ник в дискорде ahxelb
MR LORS 17 Aug @ 3:31pm 
ПРИВЕТ КАК СВЯЗАТЬСЯ С ТОБОЙ
Navaro 15 Aug @ 1:35pm 
I do not get this AKM error on my server.
XCOM  [author] 13 Aug @ 10:26am 
@Keller Thank you for your comment. I'll take it into account.
Keller 12 Aug @ 9:36am 
i also noticed the inheritence of the weapons is so complex and a problem waiting to happen. the akm inherets from the tg ak103, which inherets from the tg ak74m, which then inherets from the base game ak101. rather than having them inheret from a vanilla weapon or ak74/akm_base and making each weapon independent of eachother. id def look into it.
Keller 12 Aug @ 9:35am 
mod is broken, anytime a TG akm is spawned on the server it crashes players and server:

Reason: Access violation. Illegal read by 0x7ff7a8289b21 at 0x8


Class: 'TG_akm'
Entity id:1435851

Function: 'SyncSelectionState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:439 Function SyncSelectionState
scripts/4_World/entities\firearms\weapon_base.c:588 Function LoadCurrentFSMState

SymGetSymFromAddr:487, addr:0x7ff7a8289b21
[CDPCreateClient]: ??? addr:0x7ff7a87de915
SymGetSymFromAddr:487, addr:0x7ff7a80615a0
SymGetSymFromAddr:487, addr:0x7ff7a8061ea3
SymGetSymFromAddr:487, addr:0x7ff7a806225b
SymGetSymFromAddr:487, addr:0x7ff7a8045161
SymGetSymFromAddr:487, addr:0x7ff7a8047311
SymGetSymFromAddr:487, addr:0x7ff7a804746f
SymGetSymFromAddr:487, addr:0x7ff7a80475cf
SymGetSymFromAddr:487, addr:0x7ff7a829d4a9
SymGetSymFromAddr:487, addr:0x7ff7a8417325
SymGetSymFromAddr:487, addr:0x7ff7a842545b