Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AL-Iris Orthodoxy
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203.427 MB
26 Oct, 2024 @ 12:22pm
31 Oct, 2024 @ 5:42pm
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AL-Iris Orthodoxy

Description
This MOD adds four characters from the game "Azur Lane"
This is my first large MOD with a UI. Since my free time is limited after school starts, testing has been minimal. If there are any issues, please be understanding (faints)
If you enjoy playing, please leave your valuable likes and comments! Thank you!

Civilization: Iris Orthodoxy (corresponding to Free Iris and Vichy Regime in the game)

Civilization Ability:
  • The capital city generates +8 Faith by default
  • Coastal and ocean plots yield +1 Food and +1 Gold
  • Fishing Boats improvement can be built directly on coastal and ocean plots
  • Tundra yields +1 Food, Snow and Desert yield +2 Food
  • Allows Farms to be built on the above terrains
  • Holy Site adjacency bonuses provide Production
  • No war weariness
  • Units ignore river penalties
  • +2 Food and +2 Gold for trade routes
  • All cities receive maximum freshwater housing bonuses by default

Leader: Alsace
  • Unlocks special projects, allowing a higher ratio conversion of Production into Science/Culture/Food/Gold/Faith, and gain a large number of Great Person points
  • Each level of a Holy Site building provides +10% Culture to the current city
  • Shrines provide +3 general Great Work slots
  • Any three Great Works can trigger Theming bonuses
  • Tourism performance across the nation increases by 100%
  • Great Artist points earned increase by 100%
  • Faith purchase costs are reduced by 25%
  • Gain a Settler upon establishing the capital
Special Projects:
Papal Bull
Conversion Target
Conversion Ratio
Great Person Points
Commerce and Trade
Gold
150%
Great General/Admiral
Pious Asceticism
Faith
180%
Great Prophet
Cultivation and Expansion
Food
90%
Great Engineer/Great Merchant
Education and Knowledge
Science
50%
Great Scientist/Great Writer
Renaissance of the Arts
Culture
50%
Great Artist

Leader: Flandre
  • Gain a small amount of Science and Culture from each battle (increases with the era)
  • Offensive battles provide healing to itself and nearby units, while defensive battles only heal itself
  • Ranged units suffer no penalties when attacking cities
  • Units ignore walls
  • Killing enemy units can spread religion
  • Gain a War Bishop after selecting any reform (only once)

Leader: Flandre (Maid)
  • Unlock the Alcázar improvement
  • +1 Appeal to all plots
  • Marsh, Floodplains, and Jungle have their Appeal changed from -1 to 1
  • All units gain an additional charge
  • +3 Amenities to all cities
  • Gain a Builder upon establishing the capital

Leader: Strasbourg
  • Unit attacks have a splash damage effect, dealing damage to enemies behind the target, with splash damage divided among multiple enemies (units killed by splash damage count toward asceticism progress)
  • Killing units (in combat or through splash damage) heals the attacking unit
  • +1 Movement for all units
  • Combat units ignore zones of control
  • Units can heal after moving
  • Gain a War Bishop after selecting any reform (only once)

Unique District: Notre-Dame Cathedral
  • Costs half the production of a regular district
  • Each adjacent district provides +2 Faith and +1 Production
  • Each adjacent wonder provides +4 Faith and +2 Production
  • Citizens working here produce +3 Food and +2 Production
  • Domestic trade routes to this district provide +2 Food and +2 Production
  • Grants +3 Great Artist points and +3 Great Prophet points per turn

Unique District: Temple Preserve (Flandre (Maid) only)
  • Costs half the production of a regular district
  • Requires no population
  • Releases a cultural bomb on adjacent plots and increases Appeal by 3
  • Allows improvements on adjacent bonus plots
  • Provides a fixed maximum housing bonus

Unique Unit: French Armored Knights
  • Replaces Cuirassiers
  • Unlock after completing the civic "Reformed Church"
  • +6 Combat Strength
  • +2 Movement
  • +1 Vision range
  • Can move after attacking
  • Pillaging costs minimal Movement

Unique Unit: Alsace-class Battleship
  • Replaces Battleships
  • Unlock after completing the technology "Refining"
  • Costs 25% more
  • +5 Combat Strength
  • +1 Movement
  • +3 Attack range
  • Vision range matches attack range
  • Ignores zones of control

Special Mechanic: Asceticism and Reform
  • Each French leader has this mechanic
  • Gain Fanatic Points by completing specific asceticism tasks (or purchase them with Faith)
  • There are two reform trees, each containing 4 types of asceticism and 12 reforms
  • Fanatic Points can be used to purchase reforms from either tree, each providing special abilities
  • Unlock the final effect of a reform tree when all reforms are unlocked
(Due to Steam's character limit, specific details about Asceticism and Reform are not listed here. Please refer to the in-game Asceticism and Reform interface for more information)

MOD Credits
  • Creator: Me
  • Art: Obviously, none
  • Coding: Me
  • Testing: Me
  • Writing: Obviously, none
  • Music: Obviously, none
  • Other: Obviously, none

If you find any bugs or have any suggestions, please leave a comment
109 Comments
奇了怪了,我订阅几个月了怎么一个bug没遇到
24岁,事旅行者 31 Dec, 2024 @ 7:11am 
这个模组bug还是比较多,希望能尽快修复:1、启用了这个模组每次启动游戏都是窗口,需要去设置中改为全屏,但重启后又是窗口
2、可能跟输入法有冲突,当我在搜索某种资源时就会卡死,必须强制结束才可以
3、有时可能会出现已经招募了伟人但仍提示我有伟人需要招募,必须强制下一回合才行
我还同时启用了四环上人口、资源引进、时代分储存、城邦兼并、农业增强、迁移建筑模组
kuayuexinchenzl 31 Dec, 2024 @ 1:35am 
好评:steamthumbsup:
SenC 30 Dec, 2024 @ 3:49pm 
这个新系统非常有意思:steamthumbsup:
mod制作很精良,谢谢分享!
希望能在此框架下再出点新文明什么的。
岸波白野 29 Dec, 2024 @ 9:02pm 
转项目配mod万神直接链式反应了,爽到
水月八重 29 Dec, 2024 @ 7:06pm 
神模组,机制丰富玩法丰富,强度还很高。喜欢我原始信仰跃迁吗:mpsb:,是时候让这颗行星上的土著感受到一点亚空间折跃震撼了,你以为我的防御漏洞百出,实际上我的部队无处不在:mpsb:
MEGGATROW 29 Dec, 2024 @ 6:37pm 
ok
:steamthumbsup:
绯月玄玘 29 Dec, 2024 @ 4:26am 
12末了,催更
内啡肽战士 27 Dec, 2024 @ 5:44am 
牛的
6324 24 Dec, 2024 @ 11:53am 
很不错的MOD- - 但是有个小问题 就是改革中有一条给所有单位增加一点劳动力会让军事单位的模型变得有些异常 不知作者看能否解决一下- -