Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AL-Iris Orthodoxy Asceticism and Reform
By Austen
This guide introduced the workshop Mod: AL-Iris Orthodoxy
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Crusader Knights - Asceticism
Crusader Knights - Asceticism
Requirement
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Crusader Knights - Asceticism
Conquer City
1
3
5
10
15
20
Crusader Knights - Asceticism
Kill Unit
3
10
20
50
90
140
Crusader Knights - Asceticism
Total Combat Strength
80
200
400
900
2000
3000
Crusader Knights - Asceticism
Recruit Great Person
2
4
8
15
20
40
Crusader Knights - Reform
Crusader Knights - Reformation
Effect
Fanatic Points Cost
Crusader Corps
Each Holy Site provides +1 combat strength to all units (0-5) | Every two Holy Sites provide +1 combat strength to all units (5-15)
Initial Effect
Temple Knights
Each city with a Holy Site gains an additional +2 Great General points and +2 Great Admiral points
1
Theocracy
Gain one wildcard policy slot, converting all military policy cards into wildcard policy slots
3
Faithful Legion
Allows Faith to be used to purchase all military units
3
Trained Ascetics
All units gain +50% experience, with one free promotion
2
Enemy Purge
Pillaging yields +75% Faith; each pillage gains significant Faith (can stack with Knights’ Chapel). Pillage only costs 1 movement
2
Marching Drill
All units gain +1 movement. All non-air units unlock "Strategic Teleportation" (allows units to be teleported using Faith to the vicinity of allied units (within one plot) and cities (within two plots))
3
Eye of the Angels
Ranged units gain +1 range
8
Battlefield Care
Units do not suffer combat penalties when injured
3
Legion Formation
Allows units to be directly upgraded using Faith to Corps or Armies (Fleets or Armadas) (requires Civic)
5
Alchemy
Allows Faith to be used to purchase strategic resources
2
War Zeal
Gain Culture equal to 40% of the combat strength of killed units and Faith equal to 100% of their production cost (applies to Strasbourg’s splash damage kills)
2
Battlefield Cleanup
Recover 75% of the production cost of killed units (applies to Strasbourg’s splash damage kills)
2
Divine Descend
Unlocks unit: War Bishop (Great Person). Gain one War Bishop
Final Effect
Papal Curia - Asceticism
Papal Curia - Asceticism
Requirement
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Papal Curia - Asceticism
Establish City
2
4
7
10
15
20
Papal Curia - Asceticism
Improve Tile
4
15
30
60
90
120
Papal Curia - Asceticism
Build District
2
7
15
30
45
60
Papal Curia - Asceticism
Population Growth
4
13
23
55
90
150
Papal Curia - Reform
Papal Curia - Reformation
Effect
Fanatic Points Cost
Religious Festival
All cities gain +1 Amenity. Trade route capacity +1. Gain one economic policy slot, converting all diplomatic policy cards into wildcard policy slots. Allows builders to use Faith to package resources (strategic resources require corresponding technology)
Initial Effect
Icon Worship
Great Person purchase cost -33%
2
Popular Faith
Allows Faith to be used to purchase civilian units at a 20% discount
2
Bountiful Doctrine
Each city automatically gains a Monument and Granary, and +2 population
1
Expansion Policy
Each city is allowed to construct one extra district without population requirements
3
Grand Creation
Unlocks Faith-accelerated Wonder construction (1 Production: 6 Faith), all damaged districts and buildings automatically repaired
4
Builder’s Guild
Allows Faith to be used to purchase buildings in any district
2
Efficient Road Network
Districts provide +1 yield to adjacent districts; units starting on friendly tiles gain +2 movement
8
War of National Defense
+10 combat strength in own territory
1
Doctrinal Fanaticism
Religious pressure +200%, all cities permanently follow the state religion, all religious units gain +2 spread charges, district buildings with regional effects extend range +6
3
Labor Culture
Each improvement provides +1 Food, +1 Faith; if a resource is present, +1 Production; if the resource is a luxury, +1 Culture; if a strategic resource, +1 Science
6
Ecclesiastical Governance
Allows Faith to be used to purchase Governor titles and envoys (price increases)
1
Labor Training
Unlocks Faith-accelerated district construction (1 Production: 3 Faith), all units gain +1 charge (allows military units to repair improvements)
3
Heaven on Earth
Unlocks special projects, all cities gain +2 Amenities, buildings with sufficient power receive +5 of their yield
Final Effect