Shovel Knight Pocket Dungeon

Shovel Knight Pocket Dungeon

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MUSHROOM MINES
2
   
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Ulubione
Ulubione
Usuń z ulubionych
Default: units, stages, enemies, blocks
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Zaktualizowano
5.000 MB
25 października 2024 o 3:19
30 października 2024 o 3:38
Listy zmian: 9 ( zobacz )

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MUSHROOM MINES

Opis
WELCOME TO THE MUSHROOM MINES!

Adds the Mushroom Mines from Shovel Knight Dig.

NEW ENEMIES
Defeat pesky Fuzz Flies! Dodge Flak Cap spores! Unleash Bouncecap projectiles! Run from furious Mine Munchers!
This mod adapts 4 new enemies straight from Shovel Knight Dig!

COMING SOON
The Mushroom Mines aren't complete without the Spore Knight, so in a future update, you'll be able to fight her as a boss and even play as her! Not just that, new traps, hazards, etc are also planned so stay tuned!

Special thanks to ampersandbear for helping in bugfixing.
Spore Judgement from Shovel Knight Dig OST by Jake Kaufman, licensed under CC BY-NC 3.0.

Komentarzy: 8
Un1corn_SLAYER2451 17 maja o 7:48 
Please add Spore Knight! Especially with the Wicked Wishes DLC having just released. The area isn't complete without her after all.
Skelly34wtc 26 kwietnia o 7:44 
when spore knight character?
leftysage 11 kwietnia o 14:37 
i was just stunned the whole time playing this! this is a fantastic mod, it feels like something from the game naturally.
Buzzy 22 marca o 8:56 
so when updated?
Craxil 21 marca o 5:45 
Is this compatible with Alternative/Reworked Stages mod?
WormLover 28 października 2024 o 20:33 
fire
Fail Meep 25 października 2024 o 5:30 
Absolutely amazing stage mod! The fact you got all the units behaving so accurately is stunning!
shaidai (she/her) 25 października 2024 o 5:23 
The art shown here is amazing! however i do feel like some balance changes need to be made...
Those grapps-type enemies feel like way too much for an area 1 enemy considering they damage everything around it once in a while, and create non-chaining blocks everywhere that block falling enemies, it also has way too much health, if you're gonna keep the damage all around it thing, i suggest you knock it down to 3 health, the miniboss of this area also feels like they have a bit too much health, maybe knock that one down to 5? other than that however, this is a great mod! well done!