Unity of Command II

Unity of Command II

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Götterdämmerung 44
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Content: scenario
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21.391 MB
23 Oct, 2024 @ 6:14pm
14 Dec, 2024 @ 7:29am
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Götterdämmerung 44

Description
You are hereby designated as Oberbefehlshaber des Heeres. The Wehrmacht is in a perilious position in 1944, and Germany's enemies are many. While historical losses have been avoided, the potential of the Soviet war machine is immutable, and German forces have been steadily retreating on the Eastern Front to avoid total annihilation. Meanwhile, Rommel's success in North Africa has given the Axis control from Tunisia to Egypt, but with the front taking a backseat, little more than defensive action can be done, and the Western Allies are steadily building up forces in Algeria. Likewise, an invasion of France is sure to come any day now, which if not stopped would create a dreaded two-front war. Will former ahistorical successes be able to change the fate of Germany, or is it simply delaying the inevitable?



...All of which is really just a silly premise to play around with a slightly less doomed Wehrmacht and explore the scenario editor. Can be considered to loosely follow middle track Stalingrad DLC, middle track Desert Fox DLC, and successful Operation Zitadelle but historical track Kursk/Zitadelle DLC. Intended for Classic difficulty.

Here's the thing I mentioned like a year ago. Or at least part of it was supposed to be. Figured the Berlin DLC was a good time to get at least something coherent out. It probably works.

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Campaign Notes:
- Some of the earlier scenarios involve a lot of HQs. This was a product of my early tinkering, and I got them to play how I wanted before I decided to scrap the corps HQ idea, and I haven't gotten around to reworking them. This may eventually happen, but no promises.
- Requires all DLC, or else it will probably crash.
- Plays Stalingrad DLC music, as an homage to UoC1 where I first started tinkering with this idea.
- Contains a number of custom units, specs, and other entities. This is part of why not having all the DLCs will probably make your game crash.
- There are no HQs to improve - prestige should be primarily spent on the elite store (you receive one in the first scenario) and other cards as you see fit (supply-related ones are always useful). This also means steps are not carried over with HQs, so reorganizing must be done in the field.
- There is also no prep phase for most scenarios (the Soviets are hardly waiting), so almost all of your reinforcements will come from the elite store, unless provided within the scenario.
- The historical scenarios will not necessarily have historically accurate troop locations/dispositions. I am okay with this. My excuse is also that this is historical-adjacent at most, I'm not trying to replicate history perfectly; the DLC campaigns do that well enough.
- Level of scenario polish may vary, depending on my motivation/sanity at the time.

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Currently contains 13 scenarios, with three tracks to be fleshed out (probably 30-ish scenarios if I ever actually finish this thing). Scenario pacing is a bit weird due to limitations with how alternate tracks work with fronts.


Paths are as follows (brackets indicate conferences, asterisks indicate path split objective):

Historical Track
[Crisis in the East, Crisis in the West*]
[Bagration, Doppelkopf]
[Nachhut, Debrecen]
[Lüttich]

If Omaha Beach taken in Crisis in the West:
[3rd Bialystok, Ostland]
[Ausladung*, Margarethe II]
[Ostpreußen]

If Algiers taken in Ausladung:
[Wintertauwetter]

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This will probably not be updated for a while, aside from major issues, until if/when I have another decent chunk of campaign to throw out here.
44 Comments
Silwer12 19 Jul @ 11:56am 
very good work, thou it is sometimes hard I enjoyed all the hours spend. Keep up the good work,
Murky 23 Jun @ 6:54pm 
I am getting an error when loading Crisis in West scenario :(( and it CTD.
Stephan 4 Apr @ 11:38am 
Such a god of a mod, I love the game but its a shame that since stalingrad 42 there really wasnt any dlcs like this. This introduces so many interesting scenarios, units, attachments, objectives its such a well made mod. I also love the axis tanks on the battle for france.
rcXuRyan 25 Mar @ 8:45pm 
why does every german panzer division has a pz2 luchs? only 100 are built. they should use sdkfz
Selenika  [author] 20 Feb @ 7:50pm 
Thank you all for the feedback!

Sacking your panzer divisions isn't exactly intended and may make later scenarios more difficult, but hey, whatever works.
S Δ L E M 12 Feb @ 1:55am 
This campaign is very fun and quite challenging for players like me who always play campaigns on hard difficulty. Crisis in the East was very difficult without losing too many armor. Crisis in the West was much easier than I thought, you just have to be super aggressive and don't be scared to let panzer divisions get destroyed if it means routing their supply lines. Took all the beaches on 5th turn.
Hegio 8 Feb @ 11:59am 
I really enjoyed this, thank yuo fro making it!
I would say this campaign is better than many DLCs, at least mroe fun
Kruenpiper 28 Jan @ 3:47pm 
@zivziv100000 accurate portrayal of German forces during Bagration.
[PBS] Sigizmund 17 Jan @ 8:33am 
amazing work
zivziv100000 12 Jan @ 3:40pm 
THAT BAGRATION LEVEL LITTERLY ALMOST MADE ME BREAK MY PC!!!!
wtf man that level is litterly impossible you never get anything COMING EVEN CLOSE to holding your objectives, and the soviets have INFINITE units!!
im so mad i think im going to bang my head againts the fucking wall!