Rivals of Aether

Rivals of Aether

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Infected (L4D)
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19 Oct, 2024 @ 9:38pm
6 Apr @ 1:17am
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Infected (L4D)

In 1 collection by ChomperBoss
Infected L4D Collection
2 items
Description
Better safe than sorry… Better safe than sorry…
Unremarkable on their own, but don’t underestimate the power of their horde! The Infected from Left 4 Dead!



Infected is a very fast rush-down character, who also has several grab attacks. While the grabs themselves may not be very strong, they help to build up a meter that can turn the common infected into a Monstrous Tank.

Tank
The Infected has the ability to turn into a Tank during certain attacks.
Meter is built by landing grabs on enemies. These include:

-Nspecial
-Fspecial
-DSpecial
-Grounded Uspecial

To turn into a Tank, press SPECIAL/SHIELD/TAUNT during the beginning of a Strong.


Tank Fstrong is a massive arm slam forward, with a shockwave.


Tank Ustrong launches a rock upwards, which can be thrown to the left or right by holding said directions while throwing. And can be thrown higher or lower, depending on if up or down is held.



Tank Dstrong is a grab that can be reversed like regular Dstrong, and can grab through super armor.

Boomer

The Boomer is the Infected’s Parry. When hit, which explodes,covering opponents around them in bile.
When an enemy is covered in bile, the Infected’s normally slippery turn around becomes almost instant, letting them weave and move around Incredibly fast.

Also increases the Infected’s wall climbing speed.

Grounded Attacks

Jab

Jab is a repeated set of swipes that moves the Infected forward, this move goes offstage and transitions into Nair, which acts similarly to Jab.

FTilt
A two hit attack that has can slide very far based on how fast you are going. First hit can also be used to combo into other attacks.

UTilt

An overhead swing, hits behind and above the infected, and leaps into the air.
This attack continues to teach higher in height if used multiple times in a row. Any other attack will reset the height, except Nair and Jab, along with Dashing and Crouching.

DTilt
A simple double handed swipe that pulls opponents in, and puts them behind the Infected.

DAttack
The Infected lunges forwards, and punches downwards. This attack can go offstage to hit people too.
Holding down while falling with this attack will allow the Infected to go through platforms.

FStrong

A simple punch that slightly moves infected forward. While running, strong can be pressed to perform a running version of Fstrong. This version is a little weaker, but obviously more mobile. You can also continue running after doing the running Fstrong.
Trying to run offstage will put the Infected into pratfall if they have not hit anyone.

UStrong
Ustrong is a manic leap upward that goes higher the longer it is charged. This attack can also be canceled when it hits someone.

DStrong

While the strongest of Infected’s strongs, has a sourspot, and is quite stubby. The infected does a kick forward, then slams their foot down.
The second part of this attack can be canceled by holding SHIELD down.
Can be reversed on the second hit.

Aerial Attacks

NAir

Nair is a multi hit swipe that can transition into Jab when it lands on the ground.

UAir


Uair transforms the Infected into a spitter, and they trash their neck above them twice. The second hit is decently powerful, although it becomes difficult for the first hit to link into it at higher percentages.

When SPECIAL is pressed during the move, they will spit an acidic projectile forward.
The trajectory is based on if you tap the SPECIAL button, or hold the SPECIAL button. Upwards, and Downwards.

Turns into a small pile of acid once it touches a floor, doing constant damage to anyone who stands in it.

Enemies covered in Bile will have their Bile timer start over if hit by any of the Spitter’s acid.

FAir
A Simple double arm swing, not a very strong move, but combos very well.

DAir

The Infected shoves a weapon downward.
This attack normally spikes, but holding ATTACK holds the weapon out longer, allowing in a week, lingering hitbox.
This can be potentially used to catch people off guard, or to combo off of the weak hit.

BAir

The Infected flails an arm and leg backwards, thrusting themself backwards as well. This attack can be angled to go higher or lower, but only once per airtime. Afterwards, they will still go backwards, but not gain any height.
This attack also turns the Infected around after it is done.

Special Attacks
The Infected specials can all add different amounts of Meter to the Tank Meter.

NSpecial

Turning into a Smoker, the Infected shoots out their intoungstine, which can be aimed any angle in front of the Smoker. Enemies grabbed by the tongue are pulled back to the smoker, which adds 2 out of 10 points to the Tank Meter.
This attack can be canceled early if an enemy has not been hit yet by pressing SHIELD.
Also slows down the Infected’s fall speed while active.

FSpecial

Turning into a Charger, the Infected rushes forward, and can continue to go forward until a special is released. They will Grab the first person they come in contact with, and continue to run for a certain amount of time, depending on how much damage the grabbed enemy has.
This attack will go into pratfall if it ends offstage. But upon hitting an opponent, will give 2 out of 10 points to the Tank Meter.
The speed the Charger goes depends on the speed beforehand.

DSpecial

Turning into a Jockey, the Infected jumps forwards, and attempts to grab someone. This attack bases its position off of the opponent and their current momentum.
After grabbing someone, the Jockey will slash and jump off, the direction of the jump depends on the direction held down.

This attack normally only has 1 air time use, but successfully landing the attack will let the Infected do it again, allowing for continuous grabs if the Jockey can predict their opponents DI.
Grants 1 out of 10 points to the Tank Meter.

USpecial

USpecial has 2 different attacks, grounded and air versions. Both turning the Infected into a Hunter.
The air version lets the Hunter leap forward a good distance. Doing minimal knockback to anyone they hit.
Double tapping SPECIAL at the start of the attack will make the Hunter do a more vertical leap rather than horizontal.

Aiming down will make the Hunter dive downwards rather than up, and can be used as a weak spiking attack.

The grounded version must be charged for a while, but is canceled if SPECIAL is not held the entire time.
Once the move is charged, the Hunter leaps much farther than before. And grabs anyone they hit, ignoring super armor. Can be stored to use later by pressing SHIELD when fully charged. Though it will be weaker next time.

Unlike the other grabs, this one has decent knockback. Holding up or down affects the trajectory the Hunter will leap.
This attack gives 3 out of 10 points to the Tank Meter.

The Steam page will eventually have a video trailer.

Compatible with:
- Final Smash, Pokemon Stadium, Miiverse, Mt.Dedede Stadium, Wily Castle, Last Resort, Wall-e
Green Flower Zone, The Chosen One, Dracula Dialogue
44 Comments
DreadTemujin 5 Jul @ 5:39am 
the witch freaked me to the core, the way it mauled the npc was brutal, and why did you just add a young child screaming when it happens?:steamfacepalm:
D YellowMadness 20 Apr @ 7:24pm 
@Detective Pyro: And maybe sometimes the Ellis skin would say "Goodbye, y'all." like he occasionally does in Left 4 Dead 2 when he gets knocked off the map.
Detective Pyro 20 Apr @ 7:47am 
another idea for all the survivor skins is maybe replace the downtaunts normal horde sound with each survivor's respective Falling scream (like when they fall from hanging on a ledge)
Detective Pyro 18 Apr @ 11:59am 
here's a fun idea, maybe for the Ellis skin, if you're using the Virgil Buddy using the down taunt input will make the infected scream "VIRGIL!" or "VIRGIL WASSUP BROTHER!" just a fun thought
Lolo 4 Apr @ 4:08pm 
Hello, my friend (https://gamebanana.com/members/2458825) was wondering if you could give him permission to use the sprites
Triangle_Lad 29 Mar @ 1:10pm 
I think they are a fun addition, but I do have some recommendations to make them a bit less frustrating to play as.

1. Remove the ramp-up in running speed - it's hard to gauge attacks when your speed is inconsistent

2. Make stopping from running instant and remove the frictionless aspect of the character - there are more time than I can count when playing I've slid off the edge and lost stocks from it

3. Make grounded up-specials always launch but damage and range are relative to charge time - I feel that it's a long wait time and investment to a menial return with damage and infection rate
Good guy Nick 16 Feb @ 10:36am 
This is why we've got guns!
Oct0Knight 3 Jan @ 4:44am 
Take note that doing the Dspecial miss on Orcane when on the ground :mpn_san:
Yeti_Zombie 6 Dec, 2024 @ 9:56pm 
Awesome!! Now all we need is Nick L4D2 and this game becomes the best fighting game ever. :TheRooster:
fork 26 Nov, 2024 @ 4:51pm 
i love when they dont credit any of the characters in the pictures