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1. Remove the ramp-up in running speed - it's hard to gauge attacks when your speed is inconsistent
2. Make stopping from running instant and remove the frictionless aspect of the character - there are more time than I can count when playing I've slid off the edge and lost stocks from it
3. Make grounded up-specials always launch but damage and range are relative to charge time - I feel that it's a long wait time and investment to a menial return with damage and infection rate