RimWorld

RimWorld

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Disasters (Continued)
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Mod, 1.5, 1.6
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159.433 KB
18 Oct, 2024 @ 11:43am
15 Jun @ 7:32am
2 Change Notes ( view )

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Disasters (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
529 items
Description
Original mod by Marvin Kosh [1.0]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1663092248 [removed]

Continued by YAYO [1.1]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2012266605

If the original author requests it, I will remove this update.

Marv's Item Stash (originally included in this mod, now separate):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350448071

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This is an update from the original 1.0 version of the mod. The temperature offset seems to be applying to the world map, and it persists after save/load, so I think we're looking good.

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Original mod notes (1.0):

This mod allows any game condition which has a temperature offset to affect conditions on the world map. It also comes with three new game conditions - Solar Apocalypse, Rogue Planet and Ice Age. There are also three starting scenarios which use these new game conditions, but you can also use them in your own scenarios.

Some game conditions may require you to build a spaceship to escape the searing heat or freezing cold.

You may need to have the appropriate insulation to survive if you send out caravans.


Solar Apocalypse

Solar activity increases at an alarming rate, creating a never-ending heatwave and runaway greenhouse effect.

This game condition slowly increases the temperature over the course of many years. At first this increase is quite small, but with each passing year the rise becomes more evident.

In addition, fewer animals will migrate into your part of the world, and plants will become scarce.

As even more time passes, your cooling systems will be unable to sink heat fast enough and this means you will be unable to grow crops or keep animals even indoors. Plants which are outside in the searing heat will die.


Rogue Planet

Through misfortune, this rimworld has broken from its orbit and is steadily escaping its parent star.

This game condition decreases the temperature over the course of many years. Like Solar Apocalypse, the decrease starts out small but gets bigger with each passing year.

Again, plant and animal density will decrease as the temperature gets lower.

Because of the nature of the map condition, less light will reach the surface and you will get less power from solar panels.

Temperatures will eventually reach -200C or lower.


Ice Age

A climate shift on this rimworld has led to much colder temperatures globally. This winter will never cease and, as the temperature drops, fewer and fewer animals and plants will be able to endure the cold. Additionally, less light reaches the surface, making solar panels less effective.
40 Comments
UnityVS 7 hours ago 
Unfortunately this mod doesn't work for me.
When I select Ice Age and start a new settlement, I get a bug where the screen overlaps infinitely as the rim is created. If I start with a vanila default setting, no problem.
Morloc 1 Sep @ 10:17pm 
I think there was an iteration of Rogue Planet once that decreased the frequency of solar flares and eventually made them stop entirely.
If you're already looking at it, could you please see if there's an option to put that back?
Lovecraft 2 Aug @ 7:35pm 
Would it be too much to ask if you could add a game condition with "no sun?" Basically the rogue planet's end condition but no need to forward many years. Rimoverhaul added such a scenario but it's a very old mod.
Cute cat 2 Aug @ 8:05am 
hey im trying to add the ice age to a different scenario but i dont see it, i see the solar apocalypse and rouge planet, is it missing or is it under a different name?
Jarlent 29 Jul @ 10:23pm 
Update after some experimentation

If I use the dev tools to add the game condition during the game it shows as the only game conditon and the effect works

I have two notifcations about the rogue planet but the dev tools only show one

So it might be that the game condition isn't triggering right when it's added in as a starting game condition, once I added it myself the temps dropped approximately what I expected (I've been running this mod since the original released lol)
Jarlent 29 Jul @ 4:18pm 
I THINK my previous comment was caused by an old YAYO mod still being installed?

But I'm also running into being 2 years in and the temp hasn't shifted at all, something to look for definitely
Jarlent 29 Jul @ 1:06am 
So I'm getting an event that puts my planet back around a sun? How do I disable that
Captain_Goose200K 22 Jul @ 10:03am 
Also how long does it take for effects to start happening?
Captain_Goose200K 22 Jul @ 9:35am 
Indeed
Zaljerem  [author] 22 Jul @ 8:48am 
That could very well change things ...