Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Building Overhaul
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15 okt, 2024 @ 13:02
5 okt @ 12:42
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Expanded Building Overhaul

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Beskrivning

This mod requires enabled MIXER & start of new campaign. ➡


This mod contains additional building slots for major & minor cities, bastion, fort & gate, additional tweaks to allied recruitment & it's building "allied outpost", with 2 new passive abilities for defenders of a siege + extra building UI tweaks (gui / ui: Graphical / User Interface).

DETAILED LIST OF ALL FEATURES OF THE MOD:
  1. Buildings Slots Extended (supported mods HERE)
    • Major - 12 slots (Special - 15 slots)*
    • Minor - 6 slots (compatible with Ragnarok's T4 & T5 Minor City)
    • Gates/Fort/Bastion - 6 Slots

      *this mod expands The Oak of Ages, but does not add buildings to this settlement. recommended mod to add buildings: The Oak of Ages
  2. Military & Defensive Alliance
    • Allied recruitment:
      • Max allied units per army 4 -> 8
      • Max Ogre mercenaries per army 4 -> 8
      • Favour per turn 2 -> 5
      • Max favour 100 -> 200
      • Allies will not break the alliance when not joining the wars
    • Allied outposts:
      • Construction time: 1 turn each tier
      • Construction cost: 1000 each tier
  3. City defence rework
    • Siege defender buff (player + AI)
      • Units defending siege get effect "Defend the lands!"
        +5 melee defence / +7 leadership
      • Units on walls get effect "Defend the walls!"
        +5 melee defence / +12 leadership
  4. Re-arrangement of vanilla building chains for compatibility wth my other mods.


RECOMMENDED MODS:
UI COMPATIBILITY MOD: [UI] Builder: 3 Rows Settlement & Foreign Slots
MOD COMPATIBLE WITH: Better Alliance by BAGHolder
THANK YOU FOR TRANSLATIONS: 한국어 번역 모드 by min985


chopchop workshop bse chop chop extra additional more city town slot expanded expansion
military defensive recruit faster points break treaty diplomacy qol window ui priority overhaul
256 kommentarer
MeraxesUrrax 5 okt @ 13:26 
Thanks!
ChopChop  [skapare] 5 okt @ 12:43 
@MeraxesUrrax Added :steamthumbsup:

Please resub
ChopChop  [skapare] 5 okt @ 11:32 
Thank you, i will add in incoming update :WH3_clasp:
MeraxesUrrax 5 okt @ 11:27 
Hi! Love the work you do. Regarding balancing, I think wood elves forests should be special settlements and be 15 slots big, as they don't get regular settlements.
ChopChop  [skapare] 3 okt @ 4:36 
Thank you :WH3_clasp:
Davic Civlor 1 okt @ 16:23 
Yo ChopChop, you are a legend for pumping out these up to date building slot mods!
ChopChop  [skapare] 29 sep @ 3:47 
NEW COMPATIBILITY UI MOD :steamthis:
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576835384
ChopChop  [skapare] 25 sep @ 8:51 
You're welcome. Shoutout to my buddy Myxameno though that already did all the work. Just have to use the standalone versions he already released in the past, avoid his undercity/cult/etc slot mods and you will be ok. There is a new released Undercity BSE mod reupload by Glospey (also my buddy) that works. Good luck :steamthumbsup:
EzUNreal 25 sep @ 8:43 
Ahh I see your comments now, I'll try it. Much appreciated man. Your comments are overrun by later bug reports under that page. Hope more people can see your solutions
ChopChop  [skapare] 25 sep @ 8:34 
@EzUNreal Holdup man, I dont defensive, im asking you a question same as you did + gave you super descriptive answer to your question + solutions dude. If you'd read the comments of this mod you linked youd know i already extensively described how to use all BSE mods by Myxameno half a year ago. Just go to page no 8 of the comments under that mod and your problems will be solved (in short: dont use the BSE main mod you linked - use standalone "major city only" + "standalone minor city only" and you will have the same result as you exactly want.

Building Slots Extended (Major Settlements Only)
Building Slots Extended (Minor Settlements Only)