Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Alliance
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Tags: mod
File Size
Posted
Updated
638.928 KB
5 Apr, 2022 @ 2:36pm
6 Sep @ 8:32am
82 Change Notes ( view )

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Better Alliance

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
(Updated to 6.0)

Features:
1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary.
2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100).
3. Borrow Army Longer: Ally army can be borrowed for 20 turns (instead of 10). Slightly increased base cost to compensate.
4. No Alliance Breaking: Refusing to join war no longer breaks alliance nor vassal.
5. Army Skill Benefits: Whenever appropriate, red-line army skill benefits all units of the same type. The buff effect is still the same as vanilla, and also works for any modded units.


Other mods:
The UI slider adds a slider to skill tooltips.
The agent submod allows you to recruit foreign agent via outpost.


Compatibility:
Should be compatible with everything, and safe to add and remove mid-campaign.

If you found the skill tooltips displays too many units while browsing skill --- either use the UI slider mod above, or go to options and disable the "Pin to Element" (thanks to bushez!)


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or my own channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
454 Comments
奥威尔·切瑞先生 30 Sep @ 8:38pm 
Can the types of troops that can recruit Allies be unlocked based on the outpost level instead of depending on his buildings, because AI Allies are sometimes too stupid
奥威尔·切瑞先生 30 Sep @ 8:32pm 
Could more recruitment slots be added? It's too slow to recruit only two teams at a time
TheCatGod 30 Sep @ 5:43pm 
Is there a version without the red-line skill buff changes?
The Tactician 21 Sep @ 1:14am 
I'm not sure if it's this mod or another one, but stronghold settlements seem to be filled with the roster of all factions combined.
9R1N90V13J0 6 Sep @ 9:35am 
I didn't know I needed this mod so badly, but I absolutely do!
UsurperXVIII 9 Aug @ 11:38am 
The skill "Monstrous Strength" found in Chaos Lord skill lines is incorrectly giving speed at its 3rd level instead of weapon strength. Briefly did a solo test and confirmed the issue is this mod
ChopChop 8 Aug @ 10:47am 
@Hydra hello friend, I have updated my mod so that table from Better Alliance will be loaded before mine therefore making moth mods compatible. pls resub to ex building mod and should be good
Xiivait 7 Aug @ 5:26pm 
nice mod, however when playing as beastmen we have a rule "only 4 units" because 20 units without upkeep is too op
Biionic 28 Jul @ 5:27pm 
Hey, not 100% its this mod but pretty sure, playing as throgg my troll unit cap seems to be at 0, even with structures to boost it?
Morgul 6 Jul @ 7:56am 
@Azi That is the nature of the mod, to make stats buff with generic unit types, ignore the +0 value, that value is just a workaround to make the generic buffs possible, it's working as intended.