MADNESS: Project Nexus

MADNESS: Project Nexus

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More Skillful Hirelings
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581.000 B
15 Oct, 2024 @ 5:57am
15 Oct, 2024 @ 2:27pm
3 Change Notes ( view )

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More Skillful Hirelings

In 1 collection by bol
Bol Addons
4 items
Description
This mod makes your hirelings make more use of their skills and equipment

Changes are:

- All Hirelings will attempt to use throwables more frequently (As I tested, they'll not throw explosives if they think that it'll hit their teammates)

- All Hirelings will attempt to keep away from their target when using ranged weapons

- All Hirelings will attempt to use bashing more with ranged weapons, if target is too close

- All Hirelings will attempt to parry or counter attack their opponents in melee fights (Frequency depends on their level and number of hits they took from the opponent)

- All Hirelings will attempt to block more frequently with their melee weapons (Works too if they are getting shot at and they have block or deflect bullets skills)

- All Hirelings will attempt to move more on the battlefield

- All Hirelings will be more aggressive in QTEs (For example when somebody grabs you and you have to click dodge a lot to break free)

- All Hirelings will attempt approaching their targets indirectly (not moving in straight line)

- All Hirelings with fist/melee charge up skills will attempt to use them when melee fighting

- All Hirelings will attempt standing up as soon as possible if they have timed kip-up skill

- All Hirelings will attempt attacking as much as possible

- All Hirelings will attempt dodging gunfire, preferring snap-dodges towards their targets

- All Hirelings can see targets beyond screen space

- Hirelings will not be disarmed if they fail in blade lock QTE (When both opponents hit each other in same time)

- Hirelings melee weapons do not lose durability (Unless thrown)

- Hirelings corpus health has been increased from 15 to 20


This mod achieves this by editing "Hireling" character which all hirelings inherit from. All Hirelings should be capable of handling themselves well in most situations (at least on high levels) and not require as much babysitting as usual, but they are still not perfect. Commanding them is still advised, some basic stuff like telling them where to stand their ground and calling them to you when you need assistance is already a huge booster to their survivability and perfomance
103 Comments
Freakin Idiot 23 Oct @ 1:33pm 
idk why but this makes all my gunmen hirelings never shoot and only punch people, everything else works fine though
bol  [author] 23 Sep @ 3:10am 
json can be opened with a simple notebook
NotFunny 22 Sep @ 3:04pm 
hey so do you have any advice on how to change the json file? i have a folder for mods but cant seem to get atn going with that to access the mod's file unless im just dumb lol
bol  [author] 22 Sep @ 12:21pm 
Good luck with that. It's nothing hard
NotFunny 22 Sep @ 11:00am 
gotcha, ill have to figure out how to do it tho since i suck at modding lol
bol  [author] 21 Sep @ 4:30pm 
Im pretty much done with madness combat modding. You can do it yourself if you want, its just 1 flag in a json file
NotFunny 21 Sep @ 4:22pm 
but if not its completely fine, just my opinion i got with all that
NotFunny 21 Sep @ 4:22pm 
and also maybe get rid of the inf durability? i just feel like its abit much and doesnt allow the hirelings to use their other given weapons unless u manually switch them out, or make a copy without the inf durability and stuff
bol  [author] 21 Sep @ 4:05pm 
Most likely
NotFunny 21 Sep @ 3:49pm 
howdy does the mod make the gunman have inf ammo?? because i think the inf durability on the melee weapons make the gunman have inf ammo aswell