Left 4 Dead 2

Left 4 Dead 2

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Extended Melee Skin Pack
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Game Content: Weapons, Scripts, Models, Textures
Weapons: Melee
File Size
Posted
Updated
93.767 MB
3 Jan @ 9:22pm
22 Oct @ 10:13pm
17 Change Notes ( view )

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Extended Melee Skin Pack

In 1 collection by SirWololo
Extended Skin Pack Collection
3 items
Description
Crashing your game with rng and extension mods since 2020.

Adds from 1 to 3 new skin variants to all melee weapons to spawn randomly each playthrough.
Some skins are made by the community, some others are made by me.

With new overhauled code by Manacat!
Inspired by RF's RNG TLS Skin VScript mod.

No Camera Shake version by Gary

Features:
- New function: If you want to pick up a weapon that you already have but it has a different skin, keep the interact/pick up button pressed to swap to the weapon with the different skin.

- Each melee you find has a chance to use a random skin. You will see random skins even in the same level.
- From 2 to 4 skins for each melee weapon, 31 new, 47 in total.
- The skin of the weapon you picked up will be saved to the next chapters.
- A rare skin.
- Default and TLS skins remain untouched, so those are still reskin compatible.
- Some UVmap and worldmodel fixes.

Notes:
- Not compatible with remodels or re-animations since the skins are added via skingroups.
- Skin pack will be activated in your local server or community server where the skin pack is used only.
- Manacat's script add-ons have the effect of activating the RNG of the skin packs. Joined player's skin packs will be activated on servers that use Manacat's scripts, even if the host doesn't use this skin pack.

Recommended:
- Extended Firearms Skin Pack
- Extended Items Skin Pack

Known issues:
Incomplete compatibility with some Survivor AI scripts, like Left 4 Bots 1. This is because the scripts were developed to exchange items such as molotovs, pipe bombs, and first aid kits without considering whether the supplies have skin.
When holding a defibrillator in the third person model, the skin is not applied to the model attached to the back. This is a fundamentally unfixable problem unless we can use sourcemod's setTransmit.

Credits (detailed credits and links in the pinned discussion and inside the addon):
- Manacat: Wonderful vscript code.
- Rise: Viewmodel animation fixes. Ideas and patience :P

- Skins: LethalCanine, Kaleidø, Uraxz, T-M-S-A, Rin, K1CHWA, LeHaVo_Brother, LaCostraMotra, player, FerCatana, ΜσѕтŴαηтєɗ, SirWololo.
- Model Fixes: winter, Qude, 酱油四号位, Rayne, Stachekip, hotpockette, Cuba, Zero.


Popular Discussions View All (1)
0
2 Aug @ 7:50pm
PINNED: Skin List, Fixes and Credits
SirWololo
407 Comments
Fasterman5 21 Oct @ 6:16pm 
Hi Wolo, I understand. What I meant was that it is still red even if you are using an Axe that isn't. The game doesn't recognize that there are Axes with other skins. It's no issue though.
SirWololo  [author] 20 Oct @ 9:22pm 
@Fasterman5
That's not a bug, that's the weapon ugly blur effect, all melee have it, if it bothers you, I recommend using a mod that disables the blur, but those mods also disable other blur effects like hunter's or charger's trail effect.
Fasterman5 20 Oct @ 8:14pm 
Hey again, I just discovered a bug with the Fire Axe that I somehow never noticed. I don't believe this can be fixed nor is it a big deal, but if you are using any type of Axe (skinned or not, including ones that aren't majorly red) and you swing it, the trail of the weapon is still a red color. Just thought I'd let you know.
Tonyyo45 18 Oct @ 5:37pm 
Sometimes when swapping a weapon for the same weapon with a different skin, it will spawn the hunter's viewmodel arms instead of the weapon that should have dropped.
bob the doggo 18 Oct @ 5:36pm 
hey today i getted a golden crowbar is that rare?
The Doom Master 16 Oct @ 11:59pm 
Before I saw the update notes, I was confused about the knife animations
1gn4c10 16 Oct @ 1:06pm 
Lol it seems someone already made the edit just some weeks ago, still, thanks for the fast response :gatorhappy:
SirWololo  [author] 16 Oct @ 1:05pm 
@1gn4c10
Easy to do, I just don't want to. I'm already using Cuba's redux animations here.
1gn4c10 16 Oct @ 1:04pm 
Wish the Knife had the Refined Knife animations. How hard is doing it? I could try doing the edit myself
Bobinsox 15 Oct @ 4:42pm 
Whatever y'all do, do NOT look at frying_pan_rusty.vtf