Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tanksy's Performant Nuggets
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Tags: Mods
File Size
Posted
Updated
1.674 MB
14 Oct, 2024 @ 3:17am
30 Jul @ 1:21pm
4 Change Notes ( view )

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Tanksy's Performant Nuggets

In 1 collection by Tanksy
Tanksy's Tweaks
8 items
Description
This mod attempts to help late-game performance, raising the max resources a dropped 'nugget' holds.

This means less floating garbage items after a fight, less floating garbage bloating a save file, less floating garbage slowing down the late-game.

(It also conveniently speeds up crew efforts to bring in resources!)

To facilitate these changes, nuggets had to be given the same graphics as stacked resources, so it might look a little odd to see a crew member carrying 20 steel plates. But hey, why does that even matter?

- Carbon drops hold up to 5.
- Coil drops hold up to 20.
- Hypercoil drops hold up to 20.
- Copper drops hold up to 5.
- Enriched Uranium drops hold up to 10.
- Gold drops hold up to 5.
- Hyperium drops hold up to 20.
- Iron drops hold up to 5.
- Processor drops hold up to 5.
- Steel drops hold up to 25.
- Sulfur drops hold up to 5.
- Tristeel drops hold up to 20.
- Tritanium drops hold up to 5.
- Uranium drops hold up to 5.
Popular Discussions View All (1)
4
28 Jan @ 5:06pm
Incompatible Mods list
Tanksy
31 Comments
Tanksy  [author] 18 Sep @ 1:44pm 
@mgunh1 can you describe or perhaps find me in the cosmoteer discord and DM me the crash messages? I have tested the mod on the latest version and had no issues. I even booted up a creative game and started blasting at some armor in case there was some freak error but nothing unexpected happened. https://i.imgur.com/JSa5pn3.png
mgunh1 18 Sep @ 1:59am 
This appears to be causing an error with the vector shaders in 30.1b, causing a start up crash.
coldfire2345 25 Aug @ 8:31pm 
thanks god for his mod i have enter'ed late game i well need this thanks the author so much as all the other mods go the easy way just making ships drop less or not at all but this is both reduces my lag and douse not lower my game play THANK YOU SO MUCH
Tanksy  [author] 10 Aug @ 3:41pm 
@mNull no need :)
mNull 5 Aug @ 1:13am 
need another update perharps? for 0.30.0a
Tanksy  [author] 30 Jul @ 1:21pm 
Updated to 0.30.0
Zentradi 17 May @ 7:36pm 
thank you so much plz keep this alive
Tanksy  [author] 27 Jan @ 3:30pm 
Yeah, so when a crewman picks up ammo or missiles, you might not want him picking up the entire 10 rounds at once. I tested it within my community and it was quite noticeable how much it buffed missiles and cannons. idk i kind of liked it
Catatonic Ember 26 Jan @ 4:42pm 
For your first question, A single communist, ship carrying is as normal last I checked. However if crew is taking resources from space, through the airlock, then into storage (such as for hyperdrives), the crew will take as much as they can carry in space rather than in the ship
A single communist 26 Jan @ 8:52am 
1. Does this change the amount of resources a crew member can carry inside of a ship?
2. Why such a small selection of resources?