From The Depths

From The Depths

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Sewowal Republic Type V Ägir
   
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11 Oct, 2024 @ 3:15pm
9 Jan @ 2:35pm
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Sewowal Republic Type V Ägir

Description
LEGACY VERSION, CAMPAIGN VERSION HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3443109988
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More information about Plutonoe on the Plutonoe Hub Website:
https://plutonoe.tspserver.de/
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-AUTHORS NOTE-
As of October 2024, only one of my Designs, the "Arbiter" has made it in the Campaign. That is a 33% ratio.
Something needs to be done about this. So here is that something.

-UPDATE NOTE-
Update 12.10.2024: Basically Version 2.0.
Thanks to Users rnat and John McFist i was able to find and fix multiple issues with the Defensive Weapons and Front Torpedo tubes.

-ROLE-
The "Type V Ägir" can fill the role of either an Attack Submarine or a Ballistic Submarine, whichever it is needed for is for our Overlord to decide.

-NAME-
It was originally just called "Typ V Ballistisches Kreuzerboot" which translates to "Type V Ballistic Cruiser-boat",
but that isn't really a valid name now, is it?
So I decided to name it after Ägir (originally Ægir, but I decided to go with the German Spelling), a Jotun of Norse mythology, who is somewhat of a sea god.

-STATS-
-Cost: 1.176.675 Materials
Block Count: ~14.500
Weight: 2.165.909
Firepower: 767 (of which roughly 678 are focused on Attack, the rest is defense/utility)
Maximum Speed: 15 m/s (This thing is slow. You can run away from it. But it will always be there, lurking in the depths...)

-RELATED LINKS-
Drone: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347063694
Missile Designs: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347064401

-DETAILS-

1. Engine:
-4x2 Piston Steam Engines to power the Main Propulsion Screws
-8x9-Cylinder Y-Format Fuel Engines giving 4450x8 power for general consumption

2. Propulsion
-4x 3-Meter S-Format Direct Power Screws as Main Propulsion
-1x 3-Meter M-Format Motor Screw as Backup Propulsion

3. Control Screws
-a metric f*ckton of 'em. But it works completely without Hover propulsion, only on its own Buoyancy.

4. Drone

-1x QKD-2 "Steinadler" by my own production. See https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347063694 for Details.

5. Detection
-4x Active Sonar 360
-4x Passive Sonar 360
-2x Missile-Launched Radar Buoys
-Radar and Camera Data through the Drone (But only in Battle)

6. AI
-Closes in until 4000 Meters
-Uses "point at" routine
-Retreats at 15m/s assuming the target is closing in
-Is programmed to go after the biggest thing closest to it

7. Offensive Weapons
(Note: "CIR" stands for "Cluster Insides Rearranger" 'cause that’s what these do)
(Note 2: The purpose of using 6 Large HEAT Warheads instead of 1 Huge one is that it causes way more internal damage, while 1 Huge one is usually overkill and just hits the other side)
2x Huge Cluster Drop Tank/Impact Torpedoes (CIR Drop Tank Torpedo)
--Move at 43m/s Top speed but use prediction guidance to make up for that
--Deal 20-30k Impact Damage
--700800 Health/20 armor
--around 6000 Meter Range
--Sonar and Prediction Guidance
--Turn rate: 18.9°/s (not really needed due to prediction Guidance)
--Drop 6x "CIR Torpedo Warhead"
--Use "CIR Drop Tank Torpedo" Deco as included in the "Missile Design Sharing Platform - Type V Version"
12x Large Non-guided HEAT Torpedoes (CIR Torpedo Warhead)
--Dropped 90m in front of the Target point
--Maximum Speed of 106 m/s
--HEAT AP: 59.8
--HEAT Frag Damage: 11041
--HEAT Frag Count: 28
--No Guidance
--No Turn rate
--Use "CIR Torpedo Warhead" Deco as included in the "Missile Design Sharing Platform - Type V Version"
28x Large Impact/HE Missiles
--173 m/s Top Speed
--around 5500 m Range
--22800/20 Armor
--28000 HE Damage
--25000 Impact Damage/15 AP at top speed
--Turn rate 21.9°/s but use Prediction Guidance
--Radar and Prediction Guidance
--Use "L-BM" Deco as included in the "Missile Design Sharing Platform - Type V Version"
32x Medium HE Torpedoes
--103 m/s Top Speed
--around 2000m Range, intended for defense against Submarine swarms
--2280 Health / 20 Armor
--3535 HE Damage
--Turn Rate: 70°/s
--Sonar and Prediction Guidance
--Use "Torpedo Interceptor" Deco as included in the "Missile Design Sharing Platform - Type V Version"

8. Defensive Weapons
64x Medium Torpedo Interceptor
--111 m/s Top Speed
--95°/s Turn rate
--Use "Torpedo Interceptor" Deco as included in the "Missile Design Sharing Platform - Type V Version"
1x Huge Sonar Decoy
--51200 Simulator Strength
--Floats at 120 Meters Depth
--Health: 57200
--Lifetime of 120 Seconds (But one is launched every 27 Seconds. The Idea is that the longer the Battle lasts,
the more of these decoys will be left in a trail from the Submarines start point to where it is now, thus
rendering anything but remote guidance basically invalid)
--Use "Sonar Decoy" Deco as included in the "Missile Design Sharing Platform - Type V Version"
2x 200mm Casemate Mount APS (1 per side)
--148 RPM
--0.24 Base Inaccuracy
--Use "Sprgr 200-KURZ ZZ S-KAV" Shells
----668 m/s
----9692 m/s effective range
----1.695 HE Damage
----9.3m HE Radius
----Timed Fuse
--Strictly Defensive Weapon

9. Utility "Weapons"
2x Medium Radar Bouy Carrier (Radar BUOYYY)
--Fired every 20s while moving straight up as slow as possible
1 Comments
TacticalSpaghetti421T  [author] 11 Oct, 2024 @ 3:56pm 
If you find any Mistakes, have any improvement suggestions or questions, please tell me.