Total War: WARHAMMER III

Total War: WARHAMMER III

295 ratings
Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)
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Tags: mod
File Size
Posted
Updated
1.525 MB
1 Oct, 2024 @ 8:05pm
25 Mar @ 5:48pm
7 Change Notes ( view )

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Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
> Experiment for working tracks<
> Expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY!
in a way

REQUIRED:
Empire Asset Pack

I post updates of mod developement here: Ko-Fi Link[ko-fi.com]

Recommended mods to use:
Thanks for BrutusCzX for letting me use his vfx for projectile trails :D check out his mod here:
Guns, Smoke & Spectacle
Shorter Trails
also, Thanks for Jensehc for letting me use some of his armor plating models :D check out his mod here: TW Millennium: Modern Warfare

SUBMODS:
TW Millennium: Modern Warfare Submod



What this mod does:
  • Adds 6 Empire Tanks with their own buffs
  • All Units benefit from technology and Lord Skills/Buff
  • The regular units are limited by cap, this can be increased by building buildings that have and unlocking caps via research



Units:
Helblast Panzer

- Gatling Cannon

Griffon Panzer

- Advanced Twin-Firing steam cannons

Hochland Jagdpanzer

- Equipped with 3 Long range cannons

Bulwark Panzer

- Equipped with one large Flammenwerfer, and 4 stub flammenwerfers(flamethrower)

Sigmar's Fury RoR

- Larger Chassis that is equipped with Helblast and Griffon turrets, combined with the flames of the bulwark

The Heldenhammer RoR

- Larger Chassis with a Larger Hochland Turret, very long rang and accurate. Also equipped with for stub flammenwerfers.

BUGS
  • Let me know :D

Important Credits Credits to Ole for his amazing AssetEditor :D Credits to DJ Fro-Fro for his RPFM 🙏

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via Ko-Fi [ko-fi.com]
Donate via PayPal [www.paypal.com]
Some tags to be discoverable(Ignore 👀):
tanks, empire, sigmar, gatling, nuln, gunpowder, volley, guns, gun

ALL OF THE ASSETS ARE MADE BY CA, I just edit, create variations, and modify the assets provided by them so thanks CA! :D

Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
2
10 Sep @ 6:19am
unit keys
Hyperborean
162 Comments
Fargus404 4 Oct @ 2:22am 
You can improve them, they look pretty weak even against the background of the standard ones. I did a lot of tests and was very upset.
SFH 8 Sep @ 6:48am 
Hello, i made 2X unit size submod, Empire tanks + Kislev tanks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3564570803
Thundergod 31 Aug @ 7:04am 
any plan to do 4x version?
johngasparrini647 24 Aug @ 7:58pm 
Good mod very well done. Thank u
DreadWolf 15 Aug @ 6:48am 
Empire Wunderwaffen ? xD
Reap 27 Jul @ 10:38am 
SOMEONE MAKE AN SFO/TRUE UNIT SIZE X3 SUBMOD FOR THIS AND ILL PAY YOU
Lockwood 5 Jul @ 8:03pm 
I just tried using these tanks in a battle, and they simply aren't firing the main weaponry. Whether by themselves on fire-at-will, or by manually making them target units. They have line of sight, and they just.. Look at the enemy. Nothing happening.

I'm a huge lover of your Dawi Zharr mods, so this was quite surprising to discover, as well as unfortunate.
That_Guy 28 Jun @ 6:50am 
Would you make these potentially mounts for master engineers :)?
DocHolliday 3 Jun @ 2:45pm 
Also, I absolutely love that you managed to make the tracks actually function, just felt like saying that after playing the Modern Warfare mod for a while lol. It's an amazing mod but it looks goofy as heck when the tracks are completely stationary while the tank is moving.