Europa Universalis IV

Europa Universalis IV

32 ratings
Better Overpowered Byzantium
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.582 MB
24 Sep, 2024 @ 5:03am
2 Aug @ 2:51pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Better Overpowered Byzantium

Description
A new version of the mod Overpowered Byzantium.

This makes it compatible with the current game, as well as fixing/changing some issues the mod had.

Big thanks to Summary for a lot of the changes and new icons!

What is changed compared to the original mod (in no particular order):
- Alert icons fixed
- Parliament bribes fixed
- Culture conversion fixed
- New Byzantium government mechanic
- Renamed both instances of pronoiars, subjects and units, to respectively despotates and akritai
- Depotates (subject pronoiars) can now be landed in the diplomacy screen
- Estate privileges are fixed and updated
- Byzantine naval doctrine is first choice, rather than last, so it is clickable
- Lots of modification additions and changes
- Mission tree is much larger and some missions are expanded
- Heir event is improved (more op)
- Holy orders in states are buffed, now the first one feels the best just in most cases instead of always
- More flagship modifiers
- All mod files (should) now properly work together with the latest patch (1.37.5.0)
- Roman Empire now properly gets all the buffs and mechanics Byzantium has
- Cossacks are available as an estate from the start, and have their own buff
- Lots of localisation added and changed to make it feel more immersive
- A lot of beautiful new icons, made by Summary
- Small changes to reforms
- New Great Project in Constantinople (hidden behind a mission)
- Decision to add all provinces as seats in parliament
- Propagate religion is fixed
- Lots of localisation added and improved

In addition the mod Modifiers sorting and coloring has been integrated in this mod.
We did not get a response from the author after reaching out, but as they have permitted integrations in the past we are assuming it is fine.
For the author of MSAC: if not, please let us know!

Word of warning:
This mod has been made with the assumption the player has all DLC. If you do not, not all parts of the mod may be working properly.
At least for the missions you need the King of Kings DLC, and a lot of other mechanics are also not playable without their respective DLCs.

Future plans:
- Factions currently have no interaction through gameplay, would love to see that having a role
- Encouraging the player to play with despotates
- Reworking the mission tree so it makes sense / is not doubled
- Reworking the mission tree so players without King of Kings get at least a basic byzantine tree
- Find a way to prevent clicking and scrolling 300 times per parliament decision. Maybe cap it at a lower amount in some way
Popular Discussions View All (1)
0
20 Sep @ 1:05pm
Expanded Timeline transplant.
PhilosopherKing
45 Comments
PhilosopherKing 20 Sep @ 1:05pm 
Hi everyone, this isn't nessesarily directed at just the mod devs and I apologize if it is rude.
Does anyone no a relatively simple way to tweak or modify this to be compatible with Extended Timline? Please and thank you.
Summary  [author] 25 Aug @ 12:00pm 
@devek1001

- The Clarissimi have lost the -200% dev cost, in favour for more diplomatic actions, this is now available in the Imperial Council Mechanic
- The Parliament changes will have to be done by Chaotica, as I have no clue how to achieve this.
- Ah good you noticed it in the council mechanic. Note this Imperial Council is inspired by the Hispanic System of Councils, but is more overpowered, not just the modifiers, but rather you can technically have all Councils actively simultaneously.
- Yes I noticed the issue with the Great Palace of Constantinople bug, but it isn't to do with the "is" and "was" but rather the mission_completed which only had BYZ, which meant when ROM was formed it disabled, I have corrected it into "owner" so it still retains the condition once you tag switch to ROM. It will be present in the latest update, Chaotica will have to upload it.
devek1001 25 Aug @ 1:43am 
Great Palace of Constantinople doesn't work after forming Rome - it requires both "is Byzantium" AND "was Byzantium", rather than one OR the other.
devek1001 24 Aug @ 4:09am 
Oh just now noticed the dev cost is in the council mechanic instead
devek1001 24 Aug @ 1:30am 
Also regarding the parliament thing the base game in recent versions has "national" versions of the bribes where past a certain amount of seats demanding something it will basically group them together. Maybe you could try making positive versions of those for Byz?
devek1001 24 Aug @ 1:13am 
I noticed the Clarissimi have lost the -200% dev cost in the latest update, is that intentional?
PhilosopherKing 9 Aug @ 11:48pm 
aweswim
Summary  [author] 7 Jul @ 12:27pm 
@Chaotica,

Ok I have given it my best on GitHub and failed .... miserably ... lol.
Can you hit me up on discord same name and icon.

Summary#4841

I can send you the zip of my work, I did some additional work on the mission trees, gfx icons, and several more changes to add flavour. I could make patch notes, but it would be a wall of text so find the link to the images below with explanations.

https://imgur.com/a/mFZ7PnR
Summary  [author] 7 Jul @ 8:44am 
@Chaotica, I don't know how to use Github Repository. Zero Idea. I am trying some stuff around lol.
Chaotica  [author] 6 Jul @ 3:02am 
@Summary I added the Github Repository in the description, in case you want to contribute that way. From your screenshots it did look like you made good improvements!