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Due to the way the mod works, it has to check each ability that gets "used" so it can pick out the ones it needs to do things with. If an ability is firing constantly (e.g. if it's tied to movement or the like), it may show up multiple times as well.
I'll probably cut down on some of this logging in the next update, it does get a bit noisy for abilities like these.
" [0701.84] SoldierDevRedux: Skipping ability "TargetDefinition", not the first of its event chain. (ECSI: 238659)
[0701.86] ScriptLog: Effect Blade Finesse changing turn-endingness of SwordSlice: False
[0707.67] ScriptLog: HiCalRecoil event AbilityActivated (TargetDefinition) = AA_WeaponIncompatible
[0707.67] ScriptLog: TargetDefinition Cost: 0 Spent: 0
[0707.67] ScriptLog: NinjaBladeFinesseBonusMove event AbilityActivated (TargetDefinition) = AA_InvalidActionPoints
[0707.67] ScriptLog: TF_ZeroInMiss event AbilityActivated (TargetDefinition) = AA_InvalidAbility
[0707.67] ScriptLog: TF_ZeroInHit event AbilityActivated (TargetDefinition) = AA_InvalidAbility
[0707.67] SoldierDevRedux: Skipping ability "TargetDefinition", not the first of its event chain. (ECSI: 238659) "
seems odd to me, did not think this mod had anything to do with that ability.
The mod's author does say not to use it with WotC in the next-to-most-recent comment
(also, for those reading along, Xilay's issue below ended up being a misbehaving vanilla mod: Fortress Includes Frost Immunity)