Garry's Mod

Garry's Mod

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Paranatural
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Movie, Roleplay, Scenic
File Size
Posted
Updated
100.912 MB
21 Sep, 2024 @ 2:53am
19 Nov, 2024 @ 6:36am
19 Change Notes ( view )

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Paranatural

In 1 collection by googer_
S.O.D.A. Garry's Mod Server Collection
104 items
Description
A simple addon that adds paranatural abilities to players - Telekinesis, Shield, Dash and Levitation.

For Admins
By default all of the abilities are available to all players. However, if an ability gets abused by many players, or you just don't want to see it on your server, you can disable it in Q-Menu -> Utitilites -> Paranatural -> Server Settings menu.

Service Weapon
"Service Weapon is a paranatural object with a superstructure that appears to emit frequencies that correspond to brain activity of a person being in Astral Dimension. Service Weapon can have 2 switchable forms, with ability to guess preferred ones for it's owner out of 5 variants, and does not require any ammunition. It appears that this object is directly linked to the Board, as opposed to any other paranatural objects, that link to the Board through their parautilitarian." - █████████████, Welcome to the post, Director - 19██
Service Weapon is located in Weapons section under Paranatural category and is available to any players.
See Q-Menu -> Utilities -> Paranatural section to change Service Weapon forms.
Forms
Grip - A standard sidearm form similar to a revolver. It has high accuracy and single-shot damage.
Spin - A rapid-fire form with lower accuracy and single shot damage, but a significantly higher rate of fire. Good for medium-range combat.
Shatter - A form similar to a shotgun with a wide blast radius, but shorter effective range.
Pierce - A form that charges a powerful, single shot that can one-shot or significantly damage many enemies.
Charge - A form that shoots explosives. Can damage owner as well, be careful when using this form.

Abilities
See Q-Menu -> Utilities -> Paranatural section to rebind control keys.

Telekinesis
No, this is NOT the same as gravity- or supercharged gravity gun.
"Telekinesis allows a parautilitarian to lift, hold, and throw to 3 objects basically of any size using their powers." - Case Files, Known Objects of Power - 19██
By default, press [T] key to grab / drop single object.
While holding at least one object, press [PRIMARY ATTACK] (LMB by default) to throw them in the direction you're looking.

Shield
"...Telekinetical powers can be used to also construct a shield in front of parautilitarian, usually by using chunks of surface underneath the user..." - Case Files, Known Objects of Power - 2███
By default, press [G] key to raise / drop shield.
While having shield up, press [PRIMARY ATTACK] (LMB by default) to throw your shield in the direction you're looking in

Dash
"Dash allows parautilitarian to quickly cross short distances at high speeds varying from 50km/h to ███km/h, which has been proven to be dangerous to nearby objects." - Case Files, Known Objects of Power - 2███
By default, press [B] key to dash.

Levitation
"Levitation allows parautilitarian to effectively fly with practically no movement constraints, float down when falling, or forcefully smash into the floor, dealing severe damage to objects around landing point, while avoiding any damage to themselves." - Case Files, Known Objects of Power - 19██
Levitation can be used by double-jumping and holding [JUMP] key to raise, pressing [JUMP] key while falling to float down safely, and pressing [DUCK] key while levitating to smash into the floor, transferring fall damage that you would get to objects around landing place.
Popular Discussions View All (1)
4
5 Oct @ 3:10pm
Telekinesis hand animations
Spy Ghost
292 Comments
EthicalObligation 27 Sep @ 6:01am 
Would be happy to send a PR when I find a way. (and have the time.)
EthicalObligation 27 Sep @ 6:00am 
you could also attempt to make a timer for each sound to kill it after a while.
googer_  [author] 24 Sep @ 6:10pm 
@EthicalObligation
The thing is, OnRemove is only called for scrited entities, not C++ ones (like props and ragdolls) iikr, so that's not a viable fix unfortunately. Thanks for reporting, would love direct contributions on github.com/Def-Try/paranatural too!
supercop68 24 Sep @ 4:00pm 
how do i use the telekinesis
EthicalObligation 21 Sep @ 6:37am 
This adds additional code to each entity to stop the sound on removal of it'self. P.S.

Thanks for this awesome addon!
EthicalObligation 21 Sep @ 6:36am 
Should be relatively easy fix: for each entity you want the sound to stop on do such:

local tmpfunc = thing.OnRemove

thing:OnRemove()
.....
tmpfunc()
end
EthicalObligation 21 Sep @ 6:33am 
hook.Add("EntityRemoved", "paranatural_telekinesis", function(ent)

creates a reliable net buffer overflow when performing map cleanup.
This is because of the new gmod patches; it will fire this hook for each entity cleaned up with gmod map cleanup.
the computer 4 Sep @ 4:27pm 
[ insert CONTROL reference/quote here ]
masterzoroark666 25 Aug @ 8:24am 
Well- how do you acess the other Service Weapon modes? For me it only swtiches between the Grip and Spin.
Is it broken, bugged or are we getting JABATED and the other ones aren't implemented?
goretz 13 Aug @ 10:13pm 
Question: Is there an add-on with hand animations? I saw it in discussions where there was telekinesis with hand animations from Spy Ghost.