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The thing is, OnRemove is only called for scrited entities, not C++ ones (like props and ragdolls) iikr, so that's not a viable fix unfortunately. Thanks for reporting, would love direct contributions on github.com/Def-Try/paranatural too!
Thanks for this awesome addon!
local tmpfunc = thing.OnRemove
thing:OnRemove()
.....
tmpfunc()
end
creates a reliable net buffer overflow when performing map cleanup.
This is because of the new gmod patches; it will fire this hook for each entity cleaned up with gmod map cleanup.
Is it broken, bugged or are we getting JABATED and the other ones aren't implemented?