Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Marauder Expansion
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12.381 MB
19 Sep, 2024 @ 8:42am
3 Apr @ 11:52pm
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Chaos Marauder Expansion

Description
Introduction

I love creating themed armies. This mod is an expansion to the monogod themed chaos marauders, as well as the addition to adding the units to every faction that it makes sense to have them. Norsca also receives a new archer unit as well as a new set of buildings that allow monogod recruitment for marauders.

Setting up the variants for custom battle to make the Warriors of Chaos roster made the other custom battle factions lose some of the marauder variants. It's not a huge issue but the factions are limited on marauder variants. Everything works fine in campaign.

I set up all the skill and tech upgrades in a way that makes as much sense to me. It isn't perfect so if you might have a suggestion to a skill or tech please let me know. The ai recruitment is also set up but I don't know how well the ai is with recruiting them, their system is hard to figure out sometimes.

Norsca
1 new archer unit unique to Norsca, 4 new barracks type buildings that can only be built in your capital. You can only have 1 type of unique building. (Not sure if ai uses them, buildings are new for me.) Using a mod from Xou, also adds cultists to Norsca.

Also added a spear and shield unit for Norsca





Warriors of Chaos
New variants are added to the unit upgrade menu (might cause conflict with other mods that edits this system)


Slaanesh
Made changes to Devoted marauders so they are different to basic marauders.














The unit cards are handmade based on existing CA cards to better fit their style. They aren't the best but I tried to match as best I could. I didn't include screenshots because they are just marauder units.

Thanks to Rhox for the Nurgle recruitment script.
Thanks to Xou for his cultist mod (says it needs an update but works fine)
Thanks to Lily for helping learn how to edit unit cards


If you wish to donate to me you can below!
https://www.paypal.com/paypalme/deadbaron
114 Comments
imlazy 19 Sep @ 9:18pm 
they dont get buffs from the demon prince skills?
Joker 27 Jul @ 6:55pm 
fair play. I'm just making sure all my i's are dotted and ts are crossed.
Dead Baron  [author] 27 Jul @ 6:53pm 
You are free to make submods,yea. Honestly using that one will 1. be easier and 2. isn't much different than this version, just doesn't require the other mod.
Joker 27 Jul @ 6:51pm 
sounds to me like I may want to use that one instead. That's fine. Also, I think it should be just good practice to do so: may I create a submod for that mod and the one I linked?
Dead Baron  [author] 27 Jul @ 6:49pm 
You will want to edit 'unit_upgrade_group_ui_infos_tables' specifically the X and Y columns.

I don't plan on keeping this version of the mod up to date anymore with the new Norsca DLC, however the other version without the cultists will be kept working.
Joker 27 Jul @ 6:42pm 
I'm seeing if I can go about making a submod for this mod to work with this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2856024846 instead of the other. More responsive from the creator then the Hordes of Chaos Expanded Mod one - that guy didn't seem interested in actually helping.
Dead Baron  [author] 26 Jul @ 8:39am 
I had to move things around to get the new upgrades to fit. It's not ideal but it couldn't be avoided
Joker 25 Jul @ 11:45pm 
just for clarity, the reason I mention the fitting issue was that images were clipping into each other in the warband upgrade screen.
Joker 8 Jul @ 1:30am 
Yeah, sounds about right. I just have zero idea of how to go about doing that. It’s all Greek to me.
Dead Baron  [author] 8 Jul @ 1:27am 
All I can really say is this doesn't support multiple mods that add to the warband system, you will need a sub mod