Total War: WARHAMMER III

Total War: WARHAMMER III

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Allied recruitment slots(6)
   
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122.455 KB
19 Sep, 2024 @ 4:13am
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Allied recruitment slots(6)

Description
-What does this do?-

It does what it says on the tin. It increases the slots available for recruitment for -anyone-(AI included, this is unavoidable) to 6.

-Why would I use this?-

I'm fond of playing co-op campaigns. I thought of a fun system where we gift eachother some units in each battle from one anothers race, so it feels like we're engaging in eachothers' battles too and helping eachother out. The other does not have to sit and watch. Alas, this presents a bit of a problem in lategame when a lot of higher tier units need 2 to 3 turns to recruit, and you need a few of them in every single army. You can easily be stuck in the same spot for 6+ turns with armies just because you want a few units. This aims to address that.

-Load order/incompatibilities-

Put this at the absolute bottom of your modlist. It should not have any incompatibilities, but it will overwrite mods that also change these slots. By putting it last you make sure they are set to 6.

-UPDAAAAAAAAAATEEEEEEEE-

Mods get marked as outdated every update, regardless of whether or not anything inside of them has been touched upon by CA. This does not mean a mod is broken, or is actually outdated. The only way to fix the outdated tag is to update, even with zero changes. I can't be bothered to fix something that isn't broken, but I -will- update it if it is. Leave a polite message in the comments where you've tested this mod being broken with it being the only mod active. Thank you!

-Closing statements-

Get out there and have fun you people
5 Comments
Kitteh  [author] 14 Dec, 2024 @ 4:29am 
@Phukface Better Alliance seems to be compatible with this.

I've been running it and this mod at the same time, and I get to keep the 6 recruitment slots from this one. I noticed I have it on the default load order right now, which does put the mod earlier into the mod load order than better alliance.

I hope that helps! If the issues continue, it's likely there is another mod in your load order that is overwriting this one. :steamhappy:
Phukface 19 Nov, 2024 @ 9:57pm 
With the Better Alliance mod it seems like the changes in it don't apply with this mod activated, so I was curious if there was a way to add compatibility or if maybe changing load order would allow the 6 recruit slots and still have the 20 unit cap with 900 max favor from Better Alliance?
Kitteh  [author] 9 Nov, 2024 @ 4:34pm 
@Phukface Already made! Check out this mod also made by me: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956535388

Happy gametime! :steamhappy:
Phukface 3 Oct, 2024 @ 1:46am 
Love this mod m8. Not sure if its something you'd be willing to add but max allied points too would help as well
Ciaphas Cain 20 Sep, 2024 @ 10:49am 
Nice art, where is that from?