Total War: WARHAMMER III

Total War: WARHAMMER III

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Give me your allegiance!
   
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101.095 KB
2 Apr, 2023 @ 6:57am
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Give me your allegiance!

Description
Are you tired of your allies or vassals only wanting to part with their troops for a ridiculous amount of Allegiance? Are you tired of having the same units you waited 5 to 10 turns for to disappear because your outpost disappeared, they got destroyed, or any other number of reasons? Are you tired of waiting for those units to begin with? Hopefully this little mod can remedy that.

I made this mod originally for a co-op immortal empires campaign. I thought it was a fun idea to exchange units with the person I was playing with to include eachothers' units in our armies, so we could gift them to eachother. That way neither of us has to sit and wait, and we can still play our own factions. Sadly, when a single unit can cost up to 70 allegiance at worst, that makes it very difficult.

So, thats how this mod came into being. It's been tested as the warriors of chaos(archeon) and Skarbrand. It should work for every faction, modded or not, because it modifies a difficulty modifier at campaign start.

--Incompatibilities
None that I know of. I've mixed and matched this with other mods like better alliances(and agents), and allegiance recruit cap modifiers. It all seemed to work.
No DLC is required.

--Notes
I added this mid-game. It worked for me, I assume it'll work for others too.
This will give you an overabundance of allegiance every single turn. It's not balanced, it's very abusable. I'm not going to lower or make it higher. If you feel its overpowered, simply show some self-control to not purchase all your allies' armies(or do, if that's what you enjoy), recruit all their expensive units to avoid your own recruitment costs(Or do, if thats what you enjoy), etc.
17 Comments
Twiztid87 15 Jan @ 2:46am 
Sweet. gonna use that one too. Thanks :steamhappy:
Kitteh  [author] 14 Jan @ 4:49am 
I'm currently working on a few mods in an entirely different vein as this one. I can however recommend this mod I made, if you enjoyed this one!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3333753856

It raises the recruitment slots from the default 2 to 6 when you're trying to recruit units from allies through the outpost system. It helps speed up the entire ordeal, especially when you're stuck waiting for several multi-turn recruitment units, need to recruit to multiple armies at once later on, etc.
Twiztid87 13 Jan @ 7:52pm 
Sweet. Its a true masterpiece. Any new mods you making i can support?:steamhappy:
Kitteh  [author] 8 Jan @ 8:35pm 
@Twiztid87 || The mod is still working! Happy gaming! :steammocking:
Twiztid87 8 Jan @ 8:30pm 
Hey there. Just wanted to check if this mod is still working.
Kitteh  [author] 6 May, 2023 @ 7:14am 
@Twiztid87 || You're welcome!
Twiztid87 6 May, 2023 @ 1:05am 
Roger that. Thanks for clearing that up for me. As I said, great Mod you have created. Really thank you for creating this Mod.
Kitteh  [author] 4 May, 2023 @ 10:24am 
@Twiztid87 Mod is still marked as not updated, but it doesn't need one. It's still in perfect working order. The way the 'out of date' system works is that it automatically makes every mod count as unupdated until updated, even if nothing in its file structure was changed by CA to make it non-functional.

tl;dr, mod works
Twiztid87 2 May, 2023 @ 9:23pm 
Excellent Mod sir. One question. It says its not updated yet. Is this correct?
Kitteh  [author] 23 Apr, 2023 @ 10:41pm 
@DeaconTW || You're welcome!