Project Zomboid

Project Zomboid

3,252 ratings
[B41/B42] Day One (Bandits)
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
202.042 MB
11 Sep, 2024 @ 8:32am
11 Jun @ 12:08pm
27 Change Notes ( view )

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[B41/B42] Day One (Bandits)

Description
Day One
Day One is a prelude that immerses you in the first day of the zombie apocalypse. Picture yourself amidst the initial chaos as the dead begin to rise. People are scattered, desperately seeking safety or fighting for their lives. Violence intensifies until the government, in a final attempt to restore order, resorts to extreme measures to contain the virus.

After 24 hours — if you survive — the chaos will subside, but the world will be drastically different. This marks the beginning of your journey in a collapsed world.

This mod is brutal and fairly hard. If you are looking for a challenging and very immersive start, you may like it.

It is compatible with both single-player and multiplayer modes. MULTIPLAYER is very demanding and it will work only in local network probably.

Read about Compatibility before posting bug reports. If you have errors despite removing incompatible mods, post error messages.

Check the Bandits Discord[discord.gg].

B41 vs B42
This mod works for B41 and B42 however, B41 version lacks some of the features that B42 has. B41 also runs using the legacy Bandit engine so it lacks many features and fixes that new version provides. I do not develop B41 version nor do I support it (I will not be answering questions and requests). If you want to use B41 version note that you must also subscribe to Bandits Legacy mod.

Mod id
Game version
Requires
Game modes
Active Development / Support
BanditsDayOne
B42
Bandits2
Day One solo B42
yes
BanditsDayOne
B41
BanditsLegacy
Day One solo B41, Day One Multiplayer B41 (works poorly)
no

How to use this mod
  • You should always start a new game with this mod. Adding this mod to an existing save or server after the first day of the apocalypse has passed will not work. In multiplayer, it is advised that all players start simultaneously to experience the events together.
  • Although all events in this mod run from a predefined schedule, every start experience will be different because starting parameters have huge impact on how the game progresses. If you want chaos as this mod promises, you should start in the city with high population. It's best to create a sandbox game with population factor 1.5 - 2.5. You can also add more cars.
  • Starting day and hour should be default. Day length should be set to 1 hour (2 hours is acceptable but will make things a lot less intense), other options not recommended.
  • You can tune intensity of some of the features of this mod in the sandbox settings. Mod must be enabled in the game itself to see sandbox option.

Initially all spawned NPCs are friendly unless attacked by the player. This includes various civilians and government forces. However, after some time you will encounter hostile groups such as inmate escapees, criminals or even psychiatric hospital patients. Your job is simply to survive but also to be prepared for facing the enemy which may find you[/b].

This mod utilizes the Bandits mod as an NPC engine to introduce non-zombie characters to the game. The compatibility of this mod is practically identical as the Bandits mod compatibility. If you run into errors, check Bandits mod guidebook compatibility section.

There is a lot of action, the performance may be impacted, but on a decent PC it should work. The performance will mainly depend on the starting zombie population size.

Credits
Mod poster: Ravense

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Comments section warning:
Excessively vulgar comments, rude comments, demanding tone comments will be removed.

Workshop ID: 3329251514
Mod ID: BanditsDayOne
Popular Discussions View All (117)
391
142
7 Oct @ 6:40am
PINNED: WEEK ONE MOD
Slayer
143
4
9 Oct @ 4:33pm
PINNED: SUGGESTIONS
Slayer
8
11 Jun @ 11:15am
(B42) Error spam issue
kod77
2,484 Comments
RATO_BR 11 Oct @ 11:44am 
Yeah, please add an option to disable the nuke, it's kind annoying.
XompyFyRats 9 Oct @ 4:33pm 
Update the nuke please. The current nuke is kinda annoying. It would be great if you'd use the same nukes from week one and the same fallout, or atleast make an option to turn it off..
Leroy Sinclair 6 Oct @ 4:42am 
update
Zark 4 Oct @ 4:07am 
This mod does not work, no npc spawn except bandits raid
Max Payne 1 Oct @ 11:31am 
DannyTaktical must be an issue after the 42.12 update. I hope Slayer fixes it soon.
Luca2Sly 30 Sep @ 8:34pm 
Hello I don't know this mod is still working on, but just wanted to point out the following.

West Point police station gets a visual bug from time to time with this mod where you can't see inside the building while inside. The building is showing as if you're standing outside of it still. And it remains even after exiting and re-entering the building or exiting the game.

No other mods enabled. I ran this with only This mod and required bandit mod. then only the bandit mod. Works fine with just the bandit mod alone as far as I can tell.
DannyTaktical 25 Sep @ 8:54am 
i never start a save without this mod and it has always ran really smooth but as of this week im getting serious issues with lag, the error magnifier is saying function StartMuzzleFlash, every mod ive been using with it has caused no issues before
PeyoteQueen 24 Sep @ 5:09pm 
I've only recently started playing Project Zomboid and have been deeply involved with the game for two months now. I haven't downloaded the mod yet, but I think its idea is one of the best and most ambitious for the game, due to the complexity and interactions of the situations in day one that the base game doesn't provide. My question is, what happens after day one? Is there a connection between day one and the rest of the base game?
CoolKid 22 Sep @ 5:43am 
Absolutely love the mod but I wish there could be more settings to toggle before starting the game to tailor the experiance for different players, A big issue with the mod for me is how all the NPCs pick up a weapon and fight. I wish there would be a setting which could introduce npcs that flee instead of every single mother going full comando, bursting through my window, sniping a zombie with a frying pan wearing nothing but slippers and a bathrobe.
sweetestroll 20 Sep @ 9:25pm 
keeps crashing for no reason idk why its definitely
not lag issues bcs i played skyscraper zombies without crashing