Project Zomboid

Project Zomboid

3,164 ratings
[B41/B42] Day One (Bandits)
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
202.042 MB
11 Sep, 2024 @ 8:32am
11 Jun @ 12:08pm
27 Change Notes ( view )

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[B41/B42] Day One (Bandits)

Description
Day One
Day One is a prelude that immerses you in the first day of the zombie apocalypse. Picture yourself amidst the initial chaos as the dead begin to rise. People are scattered, desperately seeking safety or fighting for their lives. Violence intensifies until the government, in a final attempt to restore order, resorts to extreme measures to contain the virus.

After 24 hours — if you survive — the chaos will subside, but the world will be drastically different. This marks the beginning of your journey in a collapsed world.

This mod is brutal and fairly hard. If you are looking for a challenging and very immersive start, you may like it.

It is compatible with both single-player and multiplayer modes. MULTIPLAYER is very demanding and it will work only in local network probably.

Read about Compatibility before posting bug reports. If you have errors despite removing incompatible mods, post error messages.

Check the Bandits Discord[discord.gg].

B41 vs B42
This mod works for B41 and B42 however, B41 version lacks some of the features that B42 has. B41 also runs using the legacy Bandit engine so it lacks many features and fixes that new version provides. I do not develop B41 version nor do I support it (I will not be answering questions and requests). If you want to use B41 version note that you must also subscribe to Bandits Legacy mod.

Mod id
Game version
Requires
Game modes
Active Development / Support
BanditsDayOne
B42
Bandits2
Day One solo B42
yes
BanditsDayOne
B41
BanditsLegacy
Day One solo B41, Day One Multiplayer B41 (works poorly)
no

How to use this mod
  • You should always start a new game with this mod. Adding this mod to an existing save or server after the first day of the apocalypse has passed will not work. In multiplayer, it is advised that all players start simultaneously to experience the events together.
  • Although all events in this mod run from a predefined schedule, every start experience will be different because starting parameters have huge impact on how the game progresses. If you want chaos as this mod promises, you should start in the city with high population. It's best to create a sandbox game with population factor 1.5 - 2.5. You can also add more cars.
  • Starting day and hour should be default. Day length should be set to 1 hour (2 hours is acceptable but will make things a lot less intense), other options not recommended.
  • You can tune intensity of some of the features of this mod in the sandbox settings. Mod must be enabled in the game itself to see sandbox option.

Initially all spawned NPCs are friendly unless attacked by the player. This includes various civilians and government forces. However, after some time you will encounter hostile groups such as inmate escapees, criminals or even psychiatric hospital patients. Your job is simply to survive but also to be prepared for facing the enemy which may find you[/b].

This mod utilizes the Bandits mod as an NPC engine to introduce non-zombie characters to the game. The compatibility of this mod is practically identical as the Bandits mod compatibility. If you run into errors, check Bandits mod guidebook compatibility section.

There is a lot of action, the performance may be impacted, but on a decent PC it should work. The performance will mainly depend on the starting zombie population size.

Credits
Mod poster: Ravense

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Comments section warning:
Excessively vulgar comments, rude comments, demanding tone comments will be removed.

Workshop ID: 3329251514
Mod ID: BanditsDayOne
Popular Discussions View All (117)
375
142
25 Aug @ 9:01pm
PINNED: WEEK ONE MOD
Slayer
142
4
10 Aug @ 10:01am
PINNED: SUGGESTIONS
Slayer
8
11 Jun @ 11:15am
(B42) Error spam issue
kod77
2,465 Comments
Mr.Death 23 hours ago 
How do i stop NPC's from spawning on me or in my buidling that I have barricaded. It happens too often and honestly if it doesnt go away, im done. It kills immersion.
omniw 27 Aug @ 11:27pm 
movavi xddd
Paladin Dawnheart 27 Aug @ 7:40pm 
For anyone wondering, B42 sucks. Thanks, that is all.
Mr.Death 24 Aug @ 5:27am 
For anyone wondering, play the b41 version, b42 is not as good. Characters teleport, act dumb, walk into walls, break fences for no reason. Its a mess. B41 is where its at. Mad I wasted time trying to get b42 to work instead of having more fun with b41.
Fox 21 Aug @ 5:50am 
@ItsFrancis93, thanks for that response, clears it up a bit and at least gives a reason to maybe try it your way.
ItsFrancis93 21 Aug @ 12:53am 
@Mrooshoo

The only way to disable the nuke is disabling bombing entirely
ItsFrancis93 21 Aug @ 12:52am 
@Fox

Unfortunately for you, that's just the mod. The first group that attacked you is supposed to be mental patients, the hazmat guys are basically the government trying to contain the infection by killing anyone they see. They are by far the hardest group to defend from, they usually spawn in the late evening and keep spawning until the nuke drops. I suggest staying indoors until the day is finished.
hernampe 20 Aug @ 4:59pm 
Why cant it work with B41? I would like to play it again without downloading the unstable B42.
VGraves 20 Aug @ 3:15pm 
on multiplayer
VGraves 20 Aug @ 3:11pm 
any idea why no civilian are spawning ?