Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Devastator Landship - Rocket Artillery Crawler
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File Size
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5.266 MB
1 Sep, 2024 @ 4:20am
4 Jun @ 12:51pm
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Devastator Landship - Rocket Artillery Crawler

In 3 collections by Richman
NFT (New Gen. Frequency Technology)
19 items
Richman Defence Systems
13 items
Richman's Crawler Collection
10 items
Description
Devastator Landship - Rocket Artillery Crawler
Overview
A giant born to bring hell to the large sands of the southern lands.

The Devastator is a huge landship, based on the chassis of the Goliath, designed to support far from the enemy lines. With it's immensive firepower, it can deliver a rain of hell on every target thinkable.

What it lacks in speed, it compensates with ammo and firepower and it's modern, simple and versatile control suite.

Features
Gunner
The Crawlers main armament consists of two Rocket Turrets. Each turret contains a magazine 180 shafts of rocket propelled devastation.

Enter the target coordinates, set the salvo size, and let the computer do it's job. The turrets aim and wait four you to push the button.

The state-of-the-art targeting map shows selected target coordinates, radar targets, FLIR turret target and time-to-impact of projectiles.

Observer
If required, the Observer controls a FLIR turret and can designate targets to the gunner as a second option.
If appropriate assets are available on the theater scene, an NFT compatible craft can send target coordinates and even a fire command, so the crawler can act as passive artillery deployment. Or the NFT asset can be controlled directly by the Observer.

Driver
The Crawlers chassis features four independ electric tracks. All four are steered and allow The Crawler to turn on the spot or even - Crab Mode enabled - move sideways.
It's high traction tracks allow it to climb considerable slopes. And due to the engine rooms function as air reserve, enable The Crawler even to operate for short amounts of time underwater.

The Landship is equipted with a standard lighting suite, including internal lights, headlights, anti-collision and position lights. It features an heading-hold autopilot (with no waypoint) or move-to-waypoint autopilot modes.

In case the Landship is attacked, it supports two arrays of counter measure dispensers, able to dispense up to 36 chaff.

Specs
Mass
75'780
Cost
$ 346'626.-
(+ $ 144'000.- ammo)
Tank capacity (Diesel)
~69'812 L
Travel Range
>1000 km
Top Speed
46 km/h
Minimum Workbench Size
Large Hangar / Large Dock
Armament
2'880 Rockets, 180 of which in each of 16 Pods, one always mounted on 2 Turrets.

36 Chaff
Rocket Range
~3 km

Operation
Driver
Ensure generators are running before engaging drive mode. When drive mode is disabled, tracks are set to parking brake.

The map screen doubles as reversing camera. Use outside personal as help when reversing in tight spaces!

Gunner
When the weapon system is armed, the turrets orient themselfes to entered target coordinates.
Set Salvo Size before engaging. A setting of 0 equals a setting of 1 and only a single rocket is launched.
Launch cadence can be adjusted if necessary.
As soon as the turrets have completed aimig for the target, a blue READY indicator lights up. The rockets can be fired now.

When unable to fire rockets, check errors from targeting computer.

When all rockets have been expended, a reload of a new canister can be initiated be jettisoning the empty rocket pod. 7 full canisters with 180 rockets each are available for each turret.

NOTE:
Due to the prototype nature of the reloading system, it sometimes can get stuck. Try to move The Crawler, to jiggle it free.

To enable NFT control, set RX frequency. See the following video on operation with NFT assets:
https://youtu.be/E7wbN8QP0e0?si=dliOMraL9bHZzKl6

Observer
FLIR turret is controller according labeled controls. Target can be marked for gunner with MARK button, if the gunner enabled the FLIR TARGET function.

If an NFT frequency is set, system switches to NFT control mode (FLIR turret control is suspended). Set NFT frequency to 0 to resume FLIR turret operation.

Related Content
Goliath Landship - Super Heavy Artillery Crawler
The Juggernaut Battlecruiser - Dreadnought Landship
Tanker Crawler
Support Crawler
ZE Artillery Ballistic Calculator by Uran_Wind
Fuel Display by Richman
RadarMap by Richman
40 Comments
Richman  [author] 30 Aug @ 3:48am 
It's inspired by it.
factor_xx 29 Aug @ 3:47am 
is this just the homeworld unit ?xDD
Richman  [author] 23 May @ 8:16am 
Nope, but the next crawler is finished and just needs some more finishing touches. You'll be blown away (literally). ;-)
devauxh 23 May @ 3:58am 
for the next crawler can you make a dune spice crawler
Richman  [author] 5 Apr @ 9:54am 
I wasn't able to find the cause for the deviation of the said ~70m, but I incorporated the option to correct the target point not only for overshoot, but also for a left/right correction.
Richman  [author] 24 Mar @ 11:32pm 
Due to me hearing this term for the first time, probably nowhere. But could you explain?
Maybe I already implemented something in this direction. ^^
ThunderCrow 24 Mar @ 1:59pm 
how can i see the concordance
Richman  [author] 28 Jan @ 11:36am 
Yup, I can confirm, that it hits around the reported 70m to the right of the designated target. Don't know why, maybe of the inaccuracies with the reloadable launcher pods or the way the turret is aimed.

At the moment, just try to incorporate this deviation in to your aim. It's anyway recommended to send a few rockets for target finding purposes before emptying an entire bucket. ;-)

I may look into it, but this one isn't on my top priorities right now. But thanks for the accurate feedback! Highly appreciated!
MrNerf2632 27 Jan @ 7:38pm 
I was using barrages of 50 and they created a circle that was 70m away. No wind factors and the firing position was a runway (Really level). Issues for direct fire and indirect fire modes with the same accuracy loss.
Richman  [author] 27 Jan @ 1:10am 
Due to using a 3rd party ballistic calculator, I can't really investigate any inconsistencies with accuracy. Try on a clean save, level ground and no wind, if one of these factor could be accontable for such an inaccuracy.

When testing I found that it wasn't that accurate either, but with enough barrage, the general area was hit enough to count for a kill.

But I'll have a look, maybe there's something obvious wrong...