RimWorld

RimWorld

231 ratings
RimThunder - Desert Sabre
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Mod, 1.5
File Size
Posted
Updated
4.643 MB
27 Aug, 2024 @ 8:45am
2 Mar @ 7:20pm
4 Change Notes ( view )

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RimThunder - Desert Sabre

In 1 collection by Cannon Mutton
RimThunder Productions
32 items
Description
A group of trader fleets are arrived the sector of rimworld, selling industry techs and replicas of those old war machines from the Second Earth War. we have no idea why they doing this, but one thing for sure is that we are not the only customer here.

CE compatible!CE compatible!CE compatible!
All of the mods we have released are CE compatible if not noted. Plz dont ask for another time!







[ko-fi.com]

[ifdian.net]

RimThunder official Discord server available now! Click the blue text to join
[discord.gg]

The RimThunder team is dedicated to creating a wide variety of vehicles to improve life and combat in the colonies, and to make life faster and more efficient for the colonists. We won't be satisfied with just realistic vehicles, we will be releasing a series of unique vehicles and other special vehicles in the future, so stay tuned!
Popular Discussions View All (1)
0
11 Aug @ 8:34am
For anyone wondering about 1.6 compatibility
Piano of Pain
79 Comments
WJSabey 30 Sep @ 1:04pm 
Feedback on the research requirements for these vehicles: they should probably require machining like most vehicles do; right now if we research microelectronics but not machining, we can build them. Seems more like it ought to be an extra requirement on top of machining rather than a replacement.
76561198043405364 26 Sep @ 8:53pm 
Shame this one isn't on 1.6, super cool sprites.
Hozzy 21 Sep @ 6:11am 
when 1.6
F4b!4n™ 4 Sep @ 6:23am 
Any news on an official update?
Overlord Flowers 27 Aug @ 8:50am 
There's an issue with the Bradley. The autocannon is fully loaded but selecting a target causes it to aim- and it uses ammo- but no shots come out.
Dragon 25 Aug @ 11:30am 
How do I get the upgrade to work. There's no option to activate the upgrade.
古明地口乙烯 17 Aug @ 7:31am 
1.6
Smock 19th BN 12 Aug @ 5:32pm 
having an problem with the bradley. first, it said it didnt have enough people to start the engine, despite filling every slot just for fun. i deconstructed it and rebuilt in and drove for another mission. now that its back on my map edge, it acts like it cant move. sometimes i get the silhouette for a split second. sometimes i get the "go here" extra prompt. but it never moves. ive restarted the engine, changed drivers. its not in need of repairs
FollyFaux 11 Aug @ 7:39pm 
The Bradley turret starts glitching after loading into an encounter, and when I return to my colony the UI vanishes and breaks the game.
Will these mods be updated to 1.6 like the core mod is or is there another issue at play?
大罕见东雪莲 26 Jul @ 4:07am 
1.6求求了