Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Quest does end after recruiting Cormanth for the foreseeable future. I’d like to do more, but I don’t like the mod being reliant on someone else’s mod and am a hopeless dreamer that Kenshi 2 is coming out within the next year. I’d rather just Frankenstein the unused plot points there where there is bound to be more diversity for race and equipment that everyone has access to from the base game and hopefully some modding streamlining.
Does outpost s-V can be move or removed safely or can mess up something?
Does the quest continue after recruting comranth?