XCOM 2
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Harehnoth's Wacky Skills
   
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4.327 MB
24 Aug, 2024 @ 8:28am
28 Sep @ 7:40am
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Harehnoth's Wacky Skills

Description
Welcome! This is my treasure. Amalgamation was not enough to hold me, so I decided to develop a few skills & abilities to go with them.

With help from the MEME comunity, this was possible.



Thanks & Outro

Special thanks to XpanD for helping me with my first spec, I wouldn't have started modding if weren't for them.

Thanks for Mitzruti, Zelfana, MrCloista, RustyDios & LordAbizi for helping with coding.

Thank you so much, Evilbob and Shiremct, for the icons.

Thanks for H4ilst0rm for making Amalgamation, and thus resulting in this.

This is it, more weird and wacky specs to come! I hope you all enjoy, and have a good rest of your day.

Have a good one!
21 Comments
Harehnoth  [author] 16 Sep @ 7:13am 
Oh, It currently does not work.I didn't even make it into the update. That, Heart Attack and Deadly Malabaris are currently not working. I pushed this update just so I could release myTrainee spec.
Canthyse 15 Sep @ 5:14pm 
bruh, my mistake, what I really mean was hidden storm, the mine that cost 3 mana. Tried to use it but didnt appear on my custom class.
Harehnoth  [author] 15 Sep @ 5:00pm 
Storm Cut Mine is not a skill, it's just called Storm Cut. or Hare_StormCut for the internal name. I'll soon update with a .txt file with all the skills using their internal name
Canthyse 15 Sep @ 9:58am 
its storm cut mine not available?
insectbrain 13 Sep @ 2:08pm 
@Harehnoth

Thanks for the fix. It works and I can keep playing and hopefully finish my campaign. Also glad I can keep using the Marathonist class in the future, which I like a lot.

thanks to everyone that helped as well
Harehnoth  [author] 13 Sep @ 1:22pm 
Fix uploaded
Harehnoth  [author] 13 Sep @ 1:12pm 
Mitz helped me with this issue, it seems there is an conflict with Extended Explosive Tweeks, I'll upload a fix in a few minutes @insectbrain
Harehnoth  [author] 13 Sep @ 12:51pm 
I'll take a look.
Harehnoth  [author] 13 Sep @ 12:50pm 
Strange, I can open ym game just fine, and all that I did was create more skills, nothing should have broke during startup.
insectbrain 13 Sep @ 6:23am 
@XpanD

Ok, just tried and the game wouldn't boot up.

If I had access to the older version of this mod, I would try to compare to see what's changed, or better yet I would just use the older version that doesn't give me problems, but I'm at the mercy of steam auto-updating mods.

thanks for your help