Total War: WARHAMMER III

Total War: WARHAMMER III

1,054 ratings
Expanded Roster Compilation
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units
Tags: mod
File Size
Posted
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533.397 MB
22 Aug, 2024 @ 9:41am
3 Sep @ 3:04pm
5 Change Notes ( view )

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Expanded Roster Compilation

In 1 collection by Decomposed
Expanded Roster Series (WH3)
12 items
Description
DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.





This compilation has built-in MCT support, so you can disable specific units. Works only before starting a new campaign. Lords and heroes cannot be disabled. Script written by Allan Eddem.



F.A.Q.

Q: What is included in this compilation?
A: The following mods are included:

Q: Do I still need to be subscribed to the above?
A: No, this is the purpose of the compilation.

Q: I've already started a campaign with your mods, can I switch to this now?
A: Yes, you can. Just remember to deactivate the original mods.

Q: I don't want all these units, just some of them.
A: MCT support is included, so you can disable specific units. Also, the individual packs will still be updated for those who prefer to use them instead.

Q: Are these units meant for the vanilla game?
A: Yes, we keep adjusting the visuals and stats over the years, so the units feel as close to official as possible.

Q: Is there support for other languages, overhauls like SFO etc?
A: Some of our fans have made submods, please refer to each mod's page to find links to them. They should work for this compilation without issues.

Q: Any more ER packs on the way?
A: Yes, each new release will be both standalone and added here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





283 Comments
DeThSoRd 18 Sep @ 4:59pm 
@Decomposed- Yes. When I click on MCT before the game is actually launched, I see Expanded Roster, when I expand it, I see all the units are checked with a red check in the box. I can un-check and re-check no problem. When I actually launch a game, no expanded roster units show up to be recruited, and I can still see the mod in MCT, but the selections are slightly grayed out, they can't be selected or deselected at that point. This is strange, I have never had an issue with an updated mod before, but since 6.3, several mods (that were updated after 6.3 was released), either cause CTD, or in the case of yours (this mod and your Regiments of Renown mod), do not cause a crash and seem to load, but the expanded roster units and RoR simply aren't in the game.
Decomposed  [author] 17 Sep @ 3:51am 
Can you see my mod in MCT? Can you enable/disable my units from there?
DeThSoRd 16 Sep @ 7:07pm 
Yes, MCT at top of load order.
Decomposed  [author] 16 Sep @ 5:36am 
Do you have MCT? though it's optional
DeThSoRd 15 Sep @ 9:02pm 
@ Decomposed, what YOA is saying, (and I am having the same strange issue) is that your mod shows to load, it does not crash the game or cause an error, but the expanded roster units are simply not in the game. I have unsubscribe/subscribed etc. etc. etc.
RuDo 9 Sep @ 5:10pm 
Many thanks!
YOA 9 Sep @ 11:31am 
Hello, sorry to bother, the new units arent just in the game, do i need to maybe set the game to english ? ty in advance
Decomposed  [author] 9 Sep @ 4:19am 
Go ahead and thanks for asking first!
RuDo 9 Sep @ 2:17am 
Hello sir, I want to connect the Greenskin Lords in this mod to access my Horde mod buildings. I will put their agent_subtype Key ID in my mod so that no one need an additional Submod. Are you okay with this, or do you have any reservations?:cuphead:
Kennyannydenny 7 Sep @ 8:01am 
Completely agree with AeldariOne! Love your units and mods, I use all Expanded mods and the Regiment of Renown compilation.

I was ocassionally checking the workshop to see if you released packs for the other races, so would definitely love your take on some units for Tomb Kings, Slaanesh, Tzeentch, etc.