Total War: WARHAMMER III

Total War: WARHAMMER III

651 ratings
Expanded Roster - Dwarfs
7
5
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
66.712 MB
1 Jun, 2024 @ 3:20pm
3 Sep @ 2:42pm
13 Change Notes ( view )

Subscribe to download
Expanded Roster - Dwarfs

In 1 collection by Decomposed
Expanded Roster Series (WH3)
12 items
Description



DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.



ROSTER

The full roster can be found here.

COMPATIBILITY

- It should be compatible with everything as it is just a units mod.
- All units are balanced for vanilla.
Current submods:
SFO
Tabletop Caps Compatibility
Chinese Translation
French Translation



NOTES

- Grudgecrusher Dreadnaught model by Urgat and animations by Inu. It is available only at Karak Zorn landmark and has a cap of 4.
- Bugman's cask and glass by 小铭.

CREDITS

The full credits can be found here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





Popular Discussions View All (1)
0
1 Jun, 2024 @ 3:32pm
Roster Discussion
Decomposed
141 Comments
Tag_Ur_It--> 8 Sep @ 11:37pm 
Honestly this is great work. But I am curious what niche does the prospector fill? I see they have a bit more ammo than blasminers and have alot more damage. Are they supposed to be like a once per battle nuke button on a unit you want gone? Just asking cause I noticed their stats and they're better than blast miners and even the regiment of renown but since they are only 28 models it doesn't seem like they are made for battling even shitty chaff
Decomposed  [author] 3 Sep @ 2:45pm 
- Updated for patch 6.3
- Grudgecrusher Dreadnaught does not disappear anymore when destroyed (thanks to Dead Baron)
叁柏 22 Jul @ 7:46am 
I would like to ask why the number and health of early - stage troops are not very high? I tried the mod troops and found that they don't have any particular advantages over the original troops.
Videogamer40000 19 Jun @ 5:31am 
Thanks for the info. Pretty neat overall. Honestly I wouldn't have been surprised if some AI generation tools were used due to how common it is with modders nowadays.

I quite like the methods you listed instead, however.
Decomposed  [author] 19 Jun @ 5:23am 
Some techniques:
-capture a screenshot from the game and edit it
-use model viewer in Asset Editor (unofficial app made by Ole)
-find artwork online
-draw your own (the most difficult!)
Videogamer40000 19 Jun @ 3:29am 
Gotcha, and no worries. I was just curious on the tools used and all that. And you have a point about unit card quality being strange across this game series as a whole.
Decomposed  [author] 19 Jun @ 3:26am 
Through the years I've used multiple techniques and also some folks were kind enough to make cards for me. That is why you may see different art styles for my units. Then again even CA are not very consistent on that front. WH1 had great looking unit cards, WH2 had mediocre (especially some dlc packs), then the quality was again improved in WH3.
Videogamer40000 19 Jun @ 1:47am 
Hey, Decomposed. I was wondering how the unit card art is made. Since some of them seem to have different styles when compared to each other.
dobrowol 18 Jun @ 12:16am 
Excellent!
Decomposed  [author] 17 Jun @ 10:39pm 
- Updated for patch 6.2