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Futuristic Armory - Ammo and Reload System
   
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2.277 MB
15 Aug, 2024 @ 9:53am
24 Aug, 2024 @ 1:51am
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Futuristic Armory - Ammo and Reload System

Description
I have taken the time to tweak this great mod made by GDIGE using Gunners Code by Ravy, and make it use an ammo counter

- It will now use an Ammo Counter rather than energy, shots will not consume energy so you can use techs and you must reload in order to replenish your ammo.

To Do.

- An UI that displays your ammunition left
- Proper tags so the weapons can scale with mods like RPG Growth.
- Research ammo capacity to be lore accurate to the source material.

Please let me know if you encounter any bug!

Credits to https://next.nexusmods.com/profile/GDIGE

I will be patching Gunners Mod and FFS by Ravy to use similar Ammo System, stay tuned!
9 Comments
Marz  [author] 30 Sep @ 2:09pm 
heh. I am not fully into starbound modding right now. so I dont think it will happen
Nuko - San 30 Sep @ 11:22am 
so what you reckon - how difficult would it be replace all of the FU weapons with a reloadable counterparts?
Nuko - San 27 Sep @ 3:48am 
Sweetz - me be going back to Starbound thx to you sire!, I would love to have FU with only weapons that need ammo, none of this energy bar nonsense
Marz  [author] 26 Sep @ 2:41pm 
this works with FU dawg
Nuko - San 26 Sep @ 2:18pm 
Any chance to convert FU to this? :-)
Marz  [author] 16 Jul @ 12:33am 
Its something I wish to implement, but im away from modding in starbound atm
Tenet 16 Jul @ 12:24am 
ammo crafteable?
Hambug 20 Aug, 2024 @ 11:50pm 
Great, you remove the increase in magazine capacity as the max energy grows up, I like it :steamthumbsup:
Marz  [author] 18 Aug, 2024 @ 2:43am 
I will do it, I am currently patching FFS and finishing some addons of Lyetzi, once the main objective of having those mods using this little ammo system I will do that.

May even do the old Lyetzi Gunners the one from 2017, but will see