Garry's Mod

Garry's Mod

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[ZBASE] Half-Life 2: Complete NPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
166.883 MB
8 Aug, 2024 @ 4:35am
1 Feb @ 7:33am
16 Change Notes ( view )

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[ZBASE] Half-Life 2: Complete NPCs

In 1 collection by Chazbrew
My Gmod Mods
15 items
Description
Half-Life 2: Complete NPCs

This mod adds EVERY Half-Life 2 NPC into ZBase. Including Extras

ZBase required!



Known Issues

Odell has missing texture on the collar.

Overwatch Ministrider is a bit broken because it doesn't have all the Hunter's animations.



Recommended Mods

For the Antlion Grub to work properly. you need Zippy's Global NPC Hearing System https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3001759765&searchtext=Global

GlowLib is recommended for glowing eyes / features on certain NPCs. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279071164&searchtext=glowlib

For the Helicopter and Gunship to work properly, download this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048721100&searchtext=extended+ai



Credits

Valve - Half-Life 2/Half-Life 2 Episode 1 and 2 for most of the Models/Materials

Zippy - ZBase and helping me with lots of issues I had, and helped with some code.

Limakenori - Letting me use some barnacle code, and letting me use APC code



tags: all half-life 2 half life npcs every complete
Popular Discussions View All (3)
46
8 Sep @ 8:15am
PINNED: Suggestions
Chazbrew
32
30 Sep @ 8:25am
PINNED: Bugs
Chazbrew
123 Comments
fimoz surgery 1 Oct @ 6:33am 
why i don`t have the original npcs anymore even without this addon
Chazbrew  [author] 27 Aug @ 3:40am 
hmmmm
ArbitersHand 25 Aug @ 7:48am 
Something I've noticed is that the strider in your mod doesn't move on certain maps even with everything enabled in the navigation mod, and a nodegraph generated. However, the strider in the standard combine NPC tab does without having to create a nodegraph and isn't map dependent.
Chazbrew  [author] 13 Aug @ 2:24am 
I'll try at some point when I update this mod in the future
ArbitersHand 12 Aug @ 6:49pm 
Would you be able to activate the strider's secondary fire?
Chazbrew  [author] 6 Aug @ 2:23am 
No prob!
Emb'd 5 Aug @ 5:51pm 
Thanks a lot, man!
Chazbrew  [author] 5 Aug @ 2:46pm 
It's back! It was only hidden
Chazbrew  [author] 5 Aug @ 2:46pm 
I removed it because I was gonna remake it, but then stopped doing modding in garry's mod