Garry's Mod

Garry's Mod

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Rp_City17_Night - Build 210
   
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Content Type: Addon
Addon Type: Server content
File Size
Posted
354.773 MB
7 Aug, 2024 @ 11:15am
1 Change Note ( view )

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Rp_City17_Night - Build 210

Description
Rp_City17_Night
This is a night version of Build 210 of the City17 Garry's Mod role-play map project created by Project Prologue.

Welcome.
Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page.
I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17.
It's safer here.

Walk through the remarkable places of the Half-Life 2 single-player.

What the map has to offer:
* The HL2 train station
* The HL2 Plaza
* The HL2 abandoned playground
* Combine checkpoints on the streets
* A big nexus that is heavily inspired by Nova Prospekt
* An industrial area with working factory machines
* Breen's citadel office
* Live Breen broadcasting for all the big combine screens
* A pod system
* An underground sewer and vent system with a few interactable traps
* An underground resistance base and outpost
* 5 to 7 enterable shop like buildings
* 3 (big) apartment buildings
* Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map
* High quality (custom) textures
* Secret doors and rooms
* Dynamic 3D skybox
* Fully (ground) AI Noded
* Headcrab canister cannon
And more...

[hl2rp.net]

The story behind the project:
Project Prologue used Valve's HL2 Singleplayer maps as reference models and recreated the brushworks from the ground up. Reason being is that the singleplayer maps were created with checkpoints / level loading in mind. This means that it wasn't a matter of just stitching two or more existing maps in one and removing the HL2 campaign entities. It had to be completely rebuilt in order to work under the highly constrained limits of the Hammer Editor and Engine version used by Garry's Mod.

During the process they have added their own non-canon takes on the world and advanced the story-line in time to take place in the 'in-between' period of HL2 and HL2 Episodic.

Does not require CSS, EP1 or EP2.
Although, it is still recommended to get them because there might be a few (non-game breaking) issues.

[For Non-HL2RP game modes] Combine Doors:
The doors do not respond to the "+use" command.
This is because the map was made for the Half-Life 2 Roleplay game mode where they use factions to determine who can open which door, thus the doors have their default 'use' state removed.
Workaround: people have reported that you can download 'STools' that will force open doors, or by enabling sv_cheats and binding a key to "ent_fire !toggle door". Note: I haven't verified these methods.

Troubleshooting:
Most common fixes for crashes:
- Disable all of your Garry's Mod add-ons and see if the problem persists. (It seems the add-on "extended paint tool" is causing some issues)
- Ask for help on the Steam discussions page.
Most common fix for missing texture/model-related issues:
- Purchasing and installing the games css, hl2 ep1, and hl2 ep2 (there are alternative ways but for obvious reasons, I cannot endorse them).

Credits:
Original map credits:
BoyV (Kill22pro)
Dan22
RedCatJack (part-time)

Night version credits:
Dark-Life 2 - Night Assets
Aspect - Day-Night Conversion

Special thanks to:
The Project Prologue community for giving Project Prologue this great idea and supporting them from the beginning till the end.
Juergen from FakeFactory Cinematic Mod for allowing P.P. to use their library of custom assets in good faith.

Donators back in the day:
Diablo1675
Sonicscream
Origibro
User2g

License:
http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US
http://gmod.gamebanana.com/maps/license/176211
16 Comments
dayflare 21 Jan @ 8:23pm 
All the props to the left of the Plaza are translucent for some reason, don't know if that's just me.
2homezz 30 Sep, 2024 @ 2:21am 
ive never actually seen city 17 at night, this is pretty cool
meowsandstuff 14 Aug, 2024 @ 7:59am 
I haven't downloaded the addon to check, but if it's the .bsp that has a large filesize, then look at reducing lightmap scale on areas where there's not much going on light-wise. A map like this should only be around 150-200mb at most - unless it's indeed the content contributing to the file-size.
Aspect™  [author] 14 Aug, 2024 @ 3:03am 
Not sure; if I had to guess it'd have to be all the added lights, maybe? I couldn't tell you; I didn't change anything content-related.
meowsandstuff 13 Aug, 2024 @ 9:53am 
What's up with the filesize being so large for a single map?
john combat 13 Aug, 2024 @ 8:32am 
FUCK YEAHH ITS OUTT
Aspect™  [author] 13 Aug, 2024 @ 7:19am 
ATLE!!!!!!!!!!
Atle 13 Aug, 2024 @ 5:30am 
cooooool!
J.M 13 Aug, 2024 @ 2:15am 
Nice one
Quantum 12 Aug, 2024 @ 11:07pm 
This brings... lots of good memories.