Garry's Mod

Garry's Mod

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Rp_City17 - Build 210
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
90.218 MB
6 Jun, 2013 @ 3:45am
8 Aug, 2015 @ 7:16am
20 Change Notes ( view )

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Rp_City17 - Build 210

Description
This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us.


Welcome.
Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page.
I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17.
It's safer here.

Walk through the remarkable places of the Half-Life 2 singleplayer.

What the map has to offer:
* The HL2 train station
* The HL2 Plaza
* The HL2 abandoned playground
* Combine checkpoints on the streets
* A big nexus that is heavily inspired by Nova Prospekt
* An industrial area with working factory machines
* Breen's citadel office
* Live Breen broadcasting for all the big combine screens
* A pod system
* An underground sewer and vent system with a few interactable traps
* An underground resistance base and outpost
* 5 to 7 enterable shop like buildings
* 3 (big) apartment buildings
* Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map
* High quality (custom) textures
* Secret doors and rooms
* Dynamic 3D skybox
* Fully (ground) AI Noded
* Headcrab canister cannon
And more...


The story behind the project:
We used Valve's HL2 Singleplayer maps as reference models and recreated the brushworks from the ground up. Reason being is that the singleplayer maps were created with checkpoints / level loading in mind. This means that it wasn't a matter of just stitching two or more existing maps in one and removing the HL2 campaign entities. It had to be completely rebuilt in order to work under the highly constrained limits of the Hammer Editor and Engine version used by Garry's Mod.

During the process we have added our own non-canon takes on the world and advanced the story-line in time to take place in the 'in-between' period of HL2 and HL2 Episodic.


Does not require CSS, EP1 or EP2.
Although, we still recommend getting it because there might be a few (non-game breaking) issues.


[gmod.gamebanana.com][www.dropbox.com][www.dropbox.com][www.dropbox.com][www.dropbox.com]

Download for SFM (It's far from an ideal version, but it gets the job done if you know what you're doing):
> Build 192 SFM + all custom content[www.dropbox.com]
Visit our City 17 website for a complete list of the change logs[projectprologue.com]




Important notes from the creators:
> Feel free to edit the map for educational purposes. If you are to share it with the public, always credit the creators (e.g.: link to this workshop page).
> Do not redistribute this map's custom models and textures without our consent, some are created by third parties who have given us explicit rights.
> Even though the project is no longer in development, feel free to discuss your feedback in the forums. Perhaps others will pick them up.
> Keep in mind that the map was never a finished product and that some concepts are still prototypes (e.g.: pod system).


[For Non-HL2RP game modes] Combine Doors:
The doors do not respond to the "+use" command.
This is because the map was made for the Half-Life 2 Roleplay game mode where they use factions to determine who can open which door, thus the doors have their default 'use' state removed.
Workaround: people have reported that you can download 'STools' that will force open doors, or by enabling sv_cheats and binding a key to "ent_fire !toggle door". Note: I haven't verified these methods.

Troubleshooting:
Most common fixes for crashes:
- Disable all of your Garry's Mod add-ons and see if the problem persists. (It seems the add-on "extended paint tool" is causing some issues)
- Download the map from one of the mirror links, or ask for help in the steam discussions page.
Most common fix for missing texture/model related issues:
- Purchasing and installing the games css, hl2 ep1 and hl2 ep2 (there are alternative ways but for obvious reasons we cannot endorse them).



Map created by:
BoyV (Kill22pro) - https://gtm.steamproxy.vip/id/kill22pro
Dan22 - https://gtm.steamproxy.vip/id/lasbrisas
RedCatJack (part-time) - https://gtm.steamproxy.vip/id/redcatjack


Special thanks to:
The Project Prologue community for giving us this great idea and supporting us from the beginning till end.
Juergen from FakeFactory Cinematic Mod for allowing us to use their library of custom assets in good faith.

Donators back in the day:
Diablo1675
Sonicscream
Origibro
User2g


License:
http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US
http://gmod.gamebanana.com/maps/license/176211

Copyright 2015 - 2024 Boy Voesten.
This item is not authorized for (re-)posting on Steam, except under the Steam account of the original poster.
Popular Discussions View All (63)
153
18 Dec, 2023 @ 3:06pm
Ideas on the next build (What I and we think)
El Warren
12
7 Sep @ 10:25am
why in city 17 are no cars?
NeoX
5
21 Feb, 2023 @ 12:50pm
How to enable breencast?
[lukedukeshoot]
1,321 Comments
_pablikseva_ 31 Oct @ 9:40pm 
в участок ГО позвонили
2homezz 30 Sep @ 2:15am 
could you optimize it, it crashes
Bill 16 Sep @ 2:27pm 
is it gone
Bob 22 Aug @ 11:50am 
WHY IS THERE MISSING TEXTURES???
Кляка 11 Aug @ 7:08am 
Hi, can we talk about using the card for commercial purposes?
Josuuj 17 Jul @ 12:19pm 
Best city 17 map not only in that guys opinion but prob most peoples
dnighamatianov 6 Jul @ 6:55am 
Best city 17 map on my oponion
Pro_gamer29901 29 Jun @ 6:51pm 
why is the combine citadel missing?
Aamasio 9 May @ 10:56am 
i did @drizzy Drake but i have another issues the problems is ED_Alloc No Free Edicts
Zwölf 4 May @ 4:24pm 
Aamasio just decompile it.