Source Filmmaker

Source Filmmaker

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Divii's Werewolf Model
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
4.215 MB
21 Oct, 2014 @ 9:05am
1 Change Note ( view )

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Divii's Werewolf Model

Description
hello again people of the SFM community, have a werewolf

*walks away*

okay, so theres more to it, as the title suggests, this is by Divii
another port from gmod
(here's the link for the gmod version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=235587037&searchtext=werewolf )

a little note, for some reason, the model itself is a bit of a ways away from the roottransform, so.. select bip_valvebiped0_pelvis, or whatever the pelvis bone is called, and drag it to the desired area on the map

at this point i suppose i'm willing to do gmod to SFM requests, but to be fair, i need permission from the author

Includes:
player\stenli\lycan_werewolf.mdl
36 Comments
IdleBreadYT 16 Mar @ 7:39am 
does anyone know how to fix the model because it is invisible for me
Gondrak  [author] 29 Oct, 2023 @ 9:31pm 
It was never really mine, I just ported it to SFM years ago with the Gmod poster's permission, that said, I haven't used SFM in years, I can't help you with this.
Astro-Bot-fan 26 Sep, 2023 @ 10:58am 
It keeps on causing SFM to crash on me entirely whenever I tried to import another sequence animation and its getting on my last nerves, so please fix and update your werewolf model! :steamsad:
SplatterMaster 29 May, 2023 @ 11:38am 
do you know if a werewolf like the ones from the sims 4 are anywhere?
Dovaah 14 Jul, 2017 @ 7:26am 
Thanks! But sadly, no such luck. I'd send a screen if I could.
Gondrak  [author] 13 Jul, 2017 @ 8:35pm 
i suppose, knock yourself out
Dovaah 12 Jul, 2017 @ 11:52pm 
Do you think that just porting it directly from gmod myself may help? That's my only guess... there's only one other werewolf model for SFM, and it's bugged.
Gondrak  [author] 12 Jul, 2017 @ 3:13pm 
hrm... well i really don't know then .-.

it worked before.
Dovaah 12 Jul, 2017 @ 12:47am 
Nah, it's not that it's in the distance, the model simply isn't there. I'm using the void map with all entities enabled and lighting disabled. I know it's a cool model though, as I have it on Gmod too.
Gondrak  [author] 11 Jul, 2017 @ 2:00pm 
it's actually somewhere off in the distance, you'll have to select it then move your camera around a bunch to find the bones, then use the bip_pelvis to move it over to the root for easier management





nobody said porting from GMOD to SFM was perfect :T