Rivals of Aether

Rivals of Aether

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Vale Torina
   
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1.381 MB
21 Jul, 2024 @ 1:52pm
4 May @ 3:15pm
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Vale Torina

In 1 collection by Ambi
Anniversary Character Collection
143 items
Description
Credits

Animation - JPEG Warrior
Portrait - SleepyPlayer16
Coding - JPEG Warrior and I
Preview Art - mel_lie

Overview

The Changeling cleric of the God of Blind Justice, Tyr, Vale Torina is now available in Rivals of Aether! Use her plethora of holy spells and heavy hitting hammer swings to bring divine retribution down onto your foes with this new character!

Vale is a slower, heavy hitting sword character with a number of niche projectiles. Where despite the number of them in her kit, zoning doesn't take high priority in her overall playstyle. Her kit is heavily inspired by Ike's appearance in Super Smash Bros. Ultimate, with many of her normals being basically ports of his buttons. Despite her Ike inspirations, her kit also features elements of setplay that allow her to be a character highly capable of landing a number of dangerous kill confirms.

Her frame data is on the sluggish side and due to her heavy reliance on kill confirms, can tend to have a bit of Marthritis, meaning she can find ways to kill you at earlier percents than average, but struggles to find kills past that point. Her greatest strengths lie in her range, Vale packs a number of large, disjointed attacks that can keep a number of foes at bay, making her quite difficult to get in on. Her primary weakness is her below average frame data, making it so once an opponent lands a hit on her, it's quite difficult for her to shake an opponent off of her, her below average movement speed also plays a part in this.

Neutral Special: Guiding Bolt

Vale's neutral special is a pretty standard projectile, a javelin of light that flies straight forward across a favorable distance. The projectile itself doesn't do much, the lag is too high to get many combos off of it and the knockback isn't strong enough for the move to kill very often, if ever. However, the projectile will mark the opponent with holy energy for a short period of time, increasing the detection radius of Vale's forward special, Spiritual Weapon and allowing for extra offensive potential for her up special, Banishment.

Forward Special: Spiritual Weapon

Vale's forward special will have her cast forth a small spark of light forwards while you hold down the special button. You can angle it upwards or downwards during its travel time. At the end of its travel time, or once you let go of the button, the spark will transform into a spectral hammer, having a weak hitbox when it does so. The hammer has a ring around it, and when an enemy is attacked and is in that ring just as they are about to exit hitstun, the hammer will teleport to their location, popping them upwards. The range of this ring is increased when an opponent is marked by the holy aura of Vale's neutral special, Guiding Bolt. Holding forward special again while a spiritual weapon is already out will allow you to reposition it, and also slow your descent if done in the air.

Down Special: Blessed Strike

Vale's down special has her slow down as she charges up radiant energy, channeling it into the head of her hammer. The move has three levels of charge; uncharged, half-charged and fully charged. Each increases the damage and knockback of the swing. This move is basically just Kirby's forward special, Hammer Flip. The move hits once while on the ground with one meaty hit, but the aerial version has her swing the hammer twice. Using this move in the air does have a somewhat interesting property. While it usually slows your movement speed overall, this only comes effect starting from when you touch the ground. Due to this, when you are to do this move in the air, your movement speed isn't reduced until you land. This allows the uncharged version of this move to be used almost like a second forward aerial.

Up Special: Banishment

Vale's up special has her spin around before vanishing into a pocket dimension, reappearing a short distance away. While spinning before her teleport, she can grab an opponent. Doing this will drag the enemy into the pocket dimension with her, reappearing in the same place she does. When she does this, she will swing her hammer at the opponent as they both reappear. Due to the distance this move travels before she swings, it can be quite a devastating finisher if you're willing to take your opponent close to the blastzone with it. Using Vale's up special while in the ring created by Vale's forward special, Spiritual Weapon will cause the spiritual weapon to teleport to her hands as she vanishes, which she will then throw downwards as she reappears. Additionally, when an you grab an enemy marked by the effect of Guiding Bolt, you will not be pull into pratfall after the teleport, and will even get your up special back.
13 Comments
Ambi  [author] 3 Aug, 2024 @ 11:08am 
@neurosis51 Certainly something to take into consideration, I will think about it, but I will not guarantee that it will wind up being pushed to the live build.
neurosis51 2 Aug, 2024 @ 10:24pm 
@Ambi Understandable for the techroll counterplay, most players don't miss their techroll, especially the cpu, so the solution is to just knock them up higher while in the weapon radius. Any consideration for making the weapon activate sooner while the opponent is hitstun and in range as opposed to when it's ending and they are actionable?
Ambi  [author] 2 Aug, 2024 @ 9:12pm 
@neurosis51 Spiritual Weapon sent upwards in previous patches, but Vale's speed was generally too low for her to be able to reliably confirm off of it. As for techrolling in order to avoid it, that is intentional counterplay to the move.
neurosis51 2 Aug, 2024 @ 8:45pm 
For D-special the only suggestion I have is to make it possible to change the direction you strike if you are holding left or right upon releasing the special button. Another suggestion for F-special 2 (the repositioning of spiritual weapon) is to retain it's hitbox similar to when you first place it down from neutral; Might be too oppressive, but I have Project M zelda in mind where she can reposition her DIn's fire repeatedly and Vale's F-special works in a similar way.

Let me know what you think, I'd appreciate it, be it the reason on why you think Vale's kit is fine as is or something like what you intended it's use case to be.
neurosis51 2 Aug, 2024 @ 8:35pm 
I like the sprite art and Ike inspiration in the way she plays, including her unique aspects, but I really think they should be tweaked so they are more useful. My foremost critique is the f-special mechanic of it warping to hit the foe after their hitstun ends as opposed to while they are in hitstun; More often than not the foe is knocked out of the radius of the spiritual weapon or they tech roll and completely ignore the spirit while it attacks their i-frames. Another part that makes spiritual weapon less useful is the trajectory it pops the foe up. From my testing it consistently sends them flying far to the direction you are facing, which surprisingly makes it harder to convert off of it. My suggestion would be to make the trajectory hit the foe straight up 90 degrees, maybe even have the knockback be a fixed amount too.
Miku Enjoyer (Tom64) 24 Jul, 2024 @ 1:43pm 
I think it's a balanced but very fun to play fighter, I ADORE her
Badungus Kablungus 23 Jul, 2024 @ 4:27pm 
Vale
Daniel 22 Jul, 2024 @ 6:51pm 
peak
hyuponia 21 Jul, 2024 @ 11:38pm 
im a giganta fan of the design
Cookie 21 Jul, 2024 @ 3:11pm 
luckily vale has like 7000 fans