Barotrauma

Barotrauma

103 ratings
Venator
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.793 MB
14 Jul, 2024 @ 1:59pm
21 Jun @ 5:18pm
27 Change Notes ( view )

Subscribe to download
Venator

In 1 collection by JAD War Machine
My Creations
4 items
Description
Venator

The Venator was designed for abyssal research and long term endurance and survivability. The Venator comes with a respectable armorment consisting of 3 small coilguns a depth charge launcher and one large turret hardpoint as well as an internal turret. The Venator was not designed for combat unlike her sister Vengeance. A good engineer managing the reactor with 2 fuel rods or proper power management with other systems will be required to get the most out of her. Reactor upgrades in late campaign will help a lot with your campaign. Despite what her design philosophy may dictate, how will a privateering captain such as yourself use her?


If you guys like please upvote! I love you.

Deminsons 66 x 17
Role: Scout
Price: 18,000 mk
Recommended Crew Size: 3-6
Vessel Strength: Moderate
Vessel Maintenance: Moderate

Notable Features:
  • Includes a Venator variant for the mod Hungry Europans [HE] with a kitchen and restroom.
  • Linked fabricator and deconstructor storage.
  • 90% of doors have auto open and close functionality. This can be disabled in the Bridge via a button.
  • Lock Down mode and blast doors.
  • Ballast Flora mode. The switches are located in the ballasts.
  • An internal turret that can cover both top and bottom docking entrances.
  • Cameras in key areas that can be viewed from the Bridge, Security, Medbay office and Engineering office. When viewing, click to cycle between the rooms.
  • Spot Lights
  • A Cargo Chute system that links Engineering, ammo stowage, armory and the bottom exterior of the sub by the bottom left air lock.
  • All items bought at outposts spawn in the Armory.
  • Brig that prisoners on prisoner transport missions will spawn in.
  • Custom IDs in the safe in the Captain's Quarters. The Green ID grants Captain Level access and the Red grants access to EVERYTHING but Captain access.
  • All buttons in the Venator have a description. Hover your cursor over the buttons to see the pop up to tell you what it does. (Understand that some mods may break this feature)

The coilgun periscopes are in the sonar gunner stations. There is a picture for visual reference.

There are no labels on buttons. Please reference the picture in screenshots for button descriptions or hover your cursor over them ingame.

The Internal coilgun control is located at the terminal in the Armory. There is also an arming switch that must be engaged on the security desk In order to arm the internal coilgun. This button is keyed to Captain and Green ID.

There are internal cameras that are accessible from the bridge periscope (Switch between spotlights and cameras) and the screens in the armory as well as the screens in the engineering and medbay offices.


The Venator was designed with mods like Neurotrama and Hazardous Reactors in mind. These mods are not required to play. There is a Venator version for Hungry Europans that will have a kitchen and bathroom on the way. It will be uploaded here.
51 Comments
JAD War Machine  [author] 28 Jun @ 8:05pm 
@PewBlub, Thank you also good luck with the Eye! The water force issue was fixed a day ago but if you started your story mode before that it won't show till you start a new one sadly. I'll take a look at the buttons and lighting next time I'm in the editor.
Pewblub 28 Jun @ 5:43pm 
Very nice ship! About to bring it into the Eye with my guys.
Only real complaints I have is that the top airlock button is a bit hard to click on, especially considering how dark that room is.
Bottom left airlock is also pretty dark and hard to see the button in, additionally when you open the doors the amount of force the water hits you with can sometimes lead to some weird physics hijinks, not sure if that is intentional.
JAD War Machine  [author] 19 Jun @ 4:26pm 
@Divisionic, Thanks I'm glad you love it! Most of the water pressure issue is because there is 2 doors instead of 1 like most people have. I'll play around and see if I can fix it.
Divisionic 17 Jun @ 9:43am 
Hey!

I am in absolute Love with this Submarine, which I haven't had since the 705k-Lyra.

My one biggest gripe with this Submarine is the way the bottom left Airlock operates when opening the Hatches to let water in.
The way the Water floods in is aggressive enough to initiate spontaneous Quantum Tunneling of any Operator who is unlucky enough to be beneath the Hatch under the Electrical Department.

I'll be honest, it wouldn't be so bad if the opening button wouldn't be beneath the Hatch to Electrical.

I hope it'll get reworked so it gets flooded by the pump first, before opening the pits to wet hell.

Thanks for coming to my schizo ted-talk. :NukeEmoticon:
JAD War Machine  [author] 10 Apr @ 12:28pm 
@simsyu, thanks!
simsyu 6 Apr @ 10:26pm 
Neat.
:barotrauma::ambition:
JAD War Machine  [author] 30 Mar @ 1:53pm 
@Mori, its the camera system. When you see the room click and it will cycle the cameras and you can cycle between rooms in the sub.
Mori 30 Mar @ 10:08am 
and why does the periscope on the bridge also show the arsenal room (is this a bug or a feature)?
Mori 30 Mar @ 10:04am 
@JAD War Machine, why is there a periscope in the medic's room that shows the arsenal room?
JAD War Machine  [author] 26 Mar @ 1:39pm 
@Mori, thank you =) Any new subs I make will have atleast this level of quality!