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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
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Mod, 1.4, 1.5
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7.881 MB
7月9日 21時00分
10月8日 22時17分
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GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense

GrahammerTek 作成の 1 件のコレクション
GrahammerTek's Mods
7 アイテム
解説
Tired of raiders showing up with the same old autopistol? Want a realistic gun mod with a little more "style"? Don't care about so called "Bloat? Then GTek has a supply of used, surplus sporting rifles with your name on it!

The calibers being listed in the screenshots is for CE users, but it also shows a good idea of how much damage they do. Note that certain weapons may appear too small or too large, as this was made with CE in mind which has its own weapon rendering system.

Known Issues:
For Combat Extended users: Due to the way that Rimworld detects mod files, having multiple versions of CE installed at the same time can lead to the CE patches not loading, causing guns to behave weirdly. If you have both the Steam version and the GitHub version of CE installed, you will have to delete one of them.

Potentially Asked Questions:

Q: Why can't I craft x weapon?
A: In order to cut down on taking up menu space, certain weapons which are simply cosmetic variants of the same gun or have extremely similar stats can only be found through trade or used by raiders. This also applies to civilian (semi-auto) variants of guns, weapons which simply would be extremely overpowered if they could be crafted for low cost, or weapons which aren't particularly useful in combat but could be fun to collect and spice up the typical raider loadout. With Vanilla Expanded Framework installed, you can remove these restrictions and make any gun you want by visiting the mod settings.

Q: Combat Extended Compatible?
A: Hell yeah it is.

Q: Why do my guns look weird?
A: Since this mod was made with Combat Extended in mind, certain weapons use CE's expanded rendering features to allow large guns to fit correctly on the colonist's shoulder. However, since vanilla doesn't have this feature this can cause certain guns (mostly very large ones) to look awkward when held. See last screenshot for examples.

Q: What happened to the melee weapons in the older version?
A: Since the melee side of the mod was mostly neglected, I decided to scrap them and save them for a separate release dedicated to melee. Expect to see it release, someday.

Q: Why did you decide to make this?
A: I only really made this mod so that pirate raids show up with more than just the same revolver every single time, and because for some reason every gun mod I've seen has that one gun that is super rare and exotic in real life with only like 0.5 of them made and in-game they show up in every raid. Plus, I've just noticed a strange lack of mods with guns that normal people actually use day-to-day. Instead, it's mostly military weapons and obscure prototypes, which I do love every once in a while, but I'm honestly just more interested in weapons I can legally own, which is why there's a larger emphasis on pistols and AR-15s here than any other workshop mod.

Q: May I make a suggestion?
A: Sure thing, though I have a very specific taste in firearms so don't feel too bad if it's not something I'm interested in.

Supported Mods:
Muzzle Flash [Only with CE]
Vanilla Expanded Framework [For extra optional settings]

Donations:
[ko-fi.com]

If you want to talk to me personally, contact grahammertek on Discord.
人気スレッド 全て表示 (1)
33
10月18日 19時09分
ピン留め: Weapon Suggestions
GrahammerTek
147 件のコメント
GrahammerTek  [作成者] 3 時間前 
@A29 No, at least on my end. There might be a patch out there somewhere, I don't know how LTS works.
A29 5 時間前 
Is this compat with LTS?
GrahammerTek  [作成者] 10月20日 10時17分 
@Xale86 that's fine, as long as this mod is mentioned somewhere in the description.
Xale86 10月20日 6時50分 
Beautiful weapons! I used your textures and sound files to create a couple of my own favorite weapons (HK-416 A5, Mk14, H&K UMP and a realistic looking charge rifle). Basically "tactical" upgrades of main vanilla weapons. Would it be okay if I upload my mod on the workshop?
Ranger Dimitri 10月13日 13時57分 
So, would it be good if I use this mod with Chicken Pluckers own Rimmu-Nation 2 mod that adds a bunch of weapons? I imagine there would be a number of potential duplicates or similarly named weapons, but he has some great work regarding his own weapons and also his other stuff is great. Not to discredit your own hard and amazing work of course Tek! But yeah I wonder if you or Plucker could manage some sort of patch to help smooth over things between your mods as you both have some of the more notable tacticool weapon options present. And also having a lot of weapons across both of you at that I'll admit. But I don't mind it personally!
Vril 10月11日 11時15分 
can we get a google document with all the stats of weapons?
c0de 10月10日 5時05分 
OMG OK, AK50!? you are a believer....
c0de 10月10日 5時03分 
sir, i appreciate your level of detail on firearms! lol most of these mods never get the names right or will just tag things with "assault rifle"
EtBellatorLucis 10月10日 2時30分 
@GrahammerTek - Yes, I have multiple versions of CE installed. I will try to remove not used versions and write here about results, thank you!
GrahammerTek  [作成者] 10月9日 19時14分 
@MILF Inferno - 40x46mm grenades