Sid Meier's Civilization V

Sid Meier's Civilization V

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Units - Steam Power Ships
   
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File Size
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Updated
1.419 MB
2 Jul, 2024 @ 1:29pm
20 Jul, 2024 @ 12:50pm
3 Change Notes ( view )
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Units - Steam Power Ships

In 1 collection by zai4z
zai4z's essential mods
24 items
Description
-------------------------DISCLAIMER -------------------------
The cruiser model and icon, along with the ship of line icon was taken from Pouakai's Enlightenment Era
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This mod aims to bridge the gap between sailboats and the modern battleships while also giving more uses for coal.

Monitor
Caravel upgrade, has +2 sight and double movement on coast, upgrades to destroyer

Ironclad
Privateer upgrade, has 33% bonus vs cities, upgrades to destroyer

Cruiser
Frigate upgrade, has indirect fire, upgrades to battleship

-------------------------Notes -------------------------
  • All the sail ships remain obsolete at the original techs
  • Ironclad has 5 movement instead of double movement on coast
  • Ship of the line now starts with sentry instead of +1 sight so that the promotion can be carried over
  • Ship of the line now has a more accurate icon and frigate has this icon
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Compatibility
I have not tested with other mods but it will not work with the enlightenment era.

Please let me know of any imbalance issues
10 Comments
forristina 1 Dec, 2024 @ 8:09am 
Does anyone know if this is compatible with RED and ethnic units?
zai4z  [author] 26 Nov, 2024 @ 2:50pm 
@naussican Just wait a couple of minutes on the mod screen after subscribing
naussican 26 Nov, 2024 @ 12:29pm 
Unfortunately this mod does not want to appear in the list
Jack829 25 Sep, 2024 @ 10:57am 
This is so weird I was just doing a Dutch campaign and I was thinking how their is a super weird gap between frigates/privateers and battleships/destroyers... especially when you have great war infantry, artillery and then... frigates lol.
friosurreal 18 Sep, 2024 @ 2:22am 
"Pha-rò-fah"
rotsenjm95 13 Jul, 2024 @ 12:59am 
I Will try
zai4z  [author] 11 Jul, 2024 @ 2:06am 
@Halicarnassuss I will revert them back to the original obsolete techs in next update
zai4z  [author] 11 Jul, 2024 @ 2:05am 
@Tweaky The Enlightenment Era has it's own ships that solves this gap. This mod is to solve the main gap in ships without having the whole Era mod
Halicarnassuss 10 Jul, 2024 @ 1:04pm 
I love the idea of more ships, but the mod makes it impossible to have a navy without coal, which is troublesome. I don't think sail ships should become obsolete until the modern era for this reason, and also because sail ships and ironclads did coexist for a brief time.
Jabber 9 Jul, 2024 @ 11:06am 
Please try to make it compatible with Enlightment era