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I'd honestly pretty happily take pure nature, that makes sense to me and leaves more room to sneak in shadow or astral as well. That said, nothing wrong with respecting the former author's vision.
Although the turtles do kinda fit materium, lol. And Tome of Drowned Goddess giving Elemental does mean you actually have good reason to want to end at Creator. Actually, on a strategy layer perspective, the affinites make really good sense. The tome series winds up doing a lot to give additional defense when in your domain, and nature/materium really wants to grow domains. So in practice, it all works out.
I don't decide affinities of tomes based on its synergy with other tomes. Stormborne is a storm tome which there is a distinction to be made about water tomes vs storm tomes.
I personally would do Pure Nature for many of these but it was Nature/Materium originally by Timber (the original author), so I made a call to keep it as-is. As per Timber, he made them materium because water is of the earth. I don't agree but about the time this tome was originally made, Tome modders were making up reasons to do dual-affinities.
Astral doesn't make sense unless you're just looking at the color of the astral icon. As for Pirate Tome, its shadow because undead/souls and its materium due to it's focus on gold and treasure.
My question is, why materium? Unless I am remembering things wrong every water effect in the game is nature, and the "water tome" is astral/nature. Shouldn't these tomes be astral/nature instead of nature/materium.
I also feel a little weird about the last tome being shadow/materium, but I dont't have any suggestions for how to fix it while keeping the undead pirate theme. Maybe astral/shadow could work?
I love the mod. I used it over the last couple of days to beat the last AP story level as Astral focused Architects with a whole Poseidon/Hoplite vibe. This mod was crucial to landing that flavor. Thanks so much! The yield on my water tiles were bonkers by the end.
Deleted some left-over code that was accidentally left enabled
Idk ur name, but I actually can't replicate your bug (even before the update just now). Are you sure its mine? What SPIs are you trying to build? I have a long game with this enabled and I can build SPIs just fine.