The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Nextgen Better FX
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259.583 MB
28 jun, 2024 @ 8:35
7 sep @ 2:03
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Nextgen Better FX

Beskrivning
DIRECT X 12 ONLY!
What this mod does:

Particles:
- Overworked particle effects and shaders for more realistic smoke, fog and clouds in certain areas and cutscenes/quests.
- Increased particles for rain and snow.
- new particle-fx for appear and disappear animations for some monsters (ghosts, foglings,Ciri, lessun) --> can cause fps hits
- improved water effects for steps
- improved barrel explosions
- reworked/replaced smoke and fog effect
- distortion effect for fire

Shaders/Entities-Tweaks:
- everything gets wet in rain (animals, monsters, characters, objects, terrain)
- most lightsources (candles) cast shadows now --> causes fps hit in some interiors (golden sturgeon, witch hut), but is greatly improved in version 10
- Better Fur shaders for npcs, hair now moving
- subsurface scattering for ice
- custom rivershaders
- parallax mapping for fur carpets
- new moss textures with parallax effects on rocks
- shaders tweaked for monsters:
-dead whales (to look more wet)
-foglings (to look more wet and foggy)
-increased subsurface scattering for wyvern wings (to look more fleshy and transparent)

Bugfixes:
- increased deadwhale LOD, so the mesh doesnt morph when youare close to it
- Includes whale animation fix (freezing at a certaindistance) and more watersplash particles.
- Geralts Face gets wet in rain

Custom FX:
- added groundfog to certain areas in velen and skellige
- added underwater particles (as seen in E3 Demo) for certain areas (Novigrad/velen) so bodies of water described as murky actually appear a bit murky
- added custom waves fx to different locations
- "volumetric" fog for certain areas (ca. 3-5 fps loss)
- dynamic rain fx in certain locations
- aurora borealis in skellige and kaer morhen
- butterflies in some locations
- falling leaves in some locations

Installation:

Drag and drop into the mods/dlc folder

optional but recommended:Edit the settings in the rendering.ini (go to bin --> config --> base --> rendering.ini) as follows:

DynamicDecalsLimit=9000
DynamicDecalsChunkLimit=9000


FAQ:

Q: Is there any fps hit? A: Yes, after frequent reports, there is a fps hit depending on the area. Because of significant changes to the particles in certain cases or more shadows for lightsources you can expect up to 15 fps loss depending on your system. I recommend this mod to compensate for the loss: https://www.nexusmods.com/site/mods/738?tab=description.
Q: Conflicts with lighting mods?? A: Give the lighting mod higher priority and there shouldnt be a problem.



REQUIREMENTS: HoS and B&W

Thanks to CD Projekt Red for making this awesome game and REDKIT
Populära diskussioner Visa alla (1)
2
30 okt, 2024 @ 8:24
DLC?
lourenco321
109 kommentarer
安装方法:

将文件拖放到mods/dlc文件夹中

可选但推荐:按以下方式编辑rendering.ini中的设置(路径:bin --> config --> base --> rendering.ini):

DynamicDecalsLimit=9000
DynamicDecalsChunkLimit=9000


常见问题:

问:会有帧率损失吗?答:是的,根据多次反馈,不同区域会有不同程度的帧率损失。由于在特定情况下对粒子效果进行了重大更改,或者增加了光源的阴影,根据你的系统配置,可能会损失高达15帧。我推荐使用这个模组来弥补损失: https://www.nexusmods.com/site/mods/
- 为毛皮地毯添加了视差映射
- 岩石上新增了带有视差效果的苔藓纹理
- 调整了怪物的着色器:
- 死鲸(看起来更湿)
- 雾灵(看起来更湿且多雾)
- 增强了双足飞龙翅膀的次表面散射(使其看起来更有肉质感和透明度
错误修复:
- 提高了死鲸的细节层次(LOD),这样当你靠近时,模型不会变形
- 包含鲸鱼动画修复(在一定距离时会冻结)和更多的水花粒子效果。
- 杰洛特的脸在雨中会变湿
自定义特效:
- 在威伦和史凯利格的特定区域添加了地面雾气
- 在特定区域(诺维格瑞/威伦)添加了水下粒子(如E3演示中所见),使被描述为浑浊的水域实际上看起来更浑浊一些
- 在不同地点添加了自定义波浪特效
- 特定区域的“体积”雾气(大约会损失3-5帧)
- 特定地点的动态雨特效
- 史凯利格和凯尔莫罕的北极光
- 部分地点的蝴蝶
- 部分地点的落叶
仅支持DIRECT X 12!
本模组的功能:

粒子效果:
- 优化了粒子效果和着色器,在特定区域以及过场动画/任务中呈现更逼真的烟雾、雾气和云朵。
- 增加了雨雪的粒子数量。
- 为部分怪物(幽灵、雾灵、希里、莱森)的出现和消失动画添加了新的粒子特效——可能会导致帧率下降
- 优化了行走时的水特效
- 优化了木桶爆炸效果
- 重新设计/替换了烟雾和雾气效果
- 为火焰添加了扭曲效果

着色器/实体调整:
- 雨中所有事物都会变湿(动物、怪物、角色、物体、地形)
- 大多数光源(蜡烛)现在会投射阴影——在部分室内场景(金鲟酒馆、女巫小屋)会导致帧率下降,但在第10版中已有大幅改善
- 优化了非玩家角色的毛发着色器,头发现在会飘动
- 为冰面添加了次表面散射效果
- 自定义河流着色器
gregor19  [skapare] 29 sep @ 10:49 
@Spust Do Ryja: Yo cant turn it off.
Spust Do Ryja 29 sep @ 10:25 
Hello, can you tell me where can you disable aurora. This the only thing that don't fit me with dark skellige. I really desire to turn it off, can you help me ?
Jes 12 sep @ 15:40 
is this works on steam deck?
kirito 6 sep @ 9:00 
cwel
通天教主 3 aug @ 5:42 
nice
Cpt BaseballBatBoy™ 19 jul @ 14:12 
okay thank u :D but i didnt use any modorganizer or something. it works together and thats everything i need ;D
gregor19  [skapare] 19 jul @ 14:10 
@Cpt BaseballBatBoy: yes, but you have to give my mod higher priority so that you can see the new moss textures on rocks