Halo: The Master Chief Collection

Halo: The Master Chief Collection

969 ratings
Halo 2 Restored Lighting
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Engine: Halo2
Game Content: Campaign
File Size
Posted
Updated
8.505 GB
27 Jun, 2024 @ 2:01pm
27 Jun @ 8:39pm
22 Change Notes ( view )
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Halo 2 Restored Lighting

Description
(Updated to the latest MCC version. Im gonna kms if the game updates again without me having a backup of the files)

A project of mine that restores the dynamic lighting in Halo 2, using SEV's custom shaders
( https://github.com/777Sev777/Halo-2-Custom-Shaders ) for better shadow filtering.

The plan is to restore what was supposed to be the game's original per-pixel lighting in all missions to make the models and textures look a bit more like they were supposed to before the Pstencil engine was scrapped

SEV's Youtube channel: https://youtube.com/@i_sev_i?si=P-T7H2Ou-5t2C9PG

About SEV: he is the guy who basically started all of this. He made a video showcasing the dynamic lighting in Halo 2 a few years ago, and he is also the author of the "Halo 2 E3 Pre-Release" mod that can be found in NexusMods (but sadly hasnt been updated to the lates MCC version), which was the first mod that tried to recreate the original lighting, along with some other things, like encounters, weapons, etc. He's also the creator of the shader that i have been using for the improved shadow filtering, which is publicly available for anyone to use. Currently, he's working on the Ruby's Rebalanced team for Halo 2 to add this lighting to that mod.


Note: this arent stencil shadows. Even when the mod tools say so, they are shadow maps, and act like shadow maps. Stencil shadows would be pixel perfect, this ones are not

Note 2: the performance hit is quite big because of the additional lights placed on the levels and the shadows being casted from them (enough to make a 1080ti drop drom 144fps at 1080p), so be prepared for framerate drops


Known issues (all unfixable, sadly):

Shadow resolution too low: its a problem with how Halo 2 works, and the resolution can't be manually changed, its all dependant on the light properties (size, fov, and range)

Dissappearing shadows: caused by the game culling the objects that generate the shadows when they are out of your FOV. Consecuence of the game's optimization

Lights appear/dissappear at range (mainly large levels): again, because of optimizations with LODs, lights can suddenly pop in and out depending on how far you are from them.

All campaign missions starting from Cairo Station are available
Popular Discussions View All (1)
1
1
14 Jul @ 6:24pm
Compatible with other mods?
Riekopo
281 Comments
Rest in peace :(
ntbernstein 26 Oct @ 10:26am 
Please fix this mod. I am yet to play it, but it looks like this would add a brand new layer to the game. I hope to play it soon. yayayayayay
HardcoreHalo 20 Oct @ 3:44pm 
Hello, please update this mod. It will not appear in-game because of the recent MCC update.
IkeTheMage 10 Oct @ 11:23pm 
update please :steamhappy:
Stupid Dingus 29 Sep @ 10:42pm 
Doesn't work :/
prrlhkr 29 Sep @ 5:04pm 
For those impatient like me:

Go to the mod directory
C:\Program Files (x86)\Steam\steamapps\workshop\content\976730\3276750116

Open up ModInfo.json

Replace the minor version of the MaxAppVersion with 3528**
**As of September 2025**

Should look like this:
"MaxAppVersion": {
"Major": 1,
"Minor": 3528,
"Patch": 0
},

Profit?
Stupid Dingus 28 Sep @ 1:01pm 
please update the mod
GhostMoose 26 Sep @ 12:54pm 
my guy we dont know what to do after it updates pls help
Earthworm Jim 25 Sep @ 7:40pm 
its gone again. fuck how do we fix this time
Phobos 20 Sep @ 1:46pm 
of course MCC just got a update