Total War: WARHAMMER III

Total War: WARHAMMER III

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Fatigue linear and heavier
   
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Tags: mod
File Size
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425.764 KB
15 Jun, 2024 @ 1:11pm
3 Aug, 2024 @ 7:42am
2 Change Notes ( view )

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Fatigue linear and heavier

Description
This replaces the complete mess of a fatigue system that the game currently comes with.

>No more penalties to armour
>No more penalties to armour piercing
>Equal fatigue penalty to ranged and melee defence
>More intense fatigue, ranging up to -50%
4 Comments
Bardin 6 Aug, 2024 @ 1:33am 
Interesting, thanks. Also good to have sped up slightly the resting time. It was quite a long time to recover even for units not moving.
HungryBat  [author] 5 Aug, 2024 @ 11:30pm 
I linearized the fatigue stages
The basegame has very odd jumps between fatigues

You might also know units rest faster and I made all resting the same effectiveness

In the basegame they make a huge difference if your units is resting near enemies or not which isnt told anywhere and is confusing
Bardin 5 Aug, 2024 @ 11:04pm 
What was the latest change?
Bardin 20 Jun, 2024 @ 5:15am 
makes totally sense, thank you for the change!