Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Falcon's Nuclear Warfare TD Skirmish Remaster
   
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GameType: TiberianDawnMod
File Size
Posted
Updated
215.483 MB
15 Jun, 2024 @ 2:19am
28 Oct @ 10:35pm
54 Change Notes ( view )

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Falcon's Nuclear Warfare TD Skirmish Remaster

Description
Welcome to Falcon's Nuclear Warfare TD - Skirmish Remaster, if you ever wondered what lies beyond the Covert Ops then this MOD is for you Commander! Thanks to the following: Chthon CFE, DontCryJustDie, Kerekupai/Maru33, lovalmidas, Sleipnir/pchote, & RangerbeastDrill. And a huge thank you to (Zechenia) for the skirmish remaster.


MODERATE CHANGES LISTED BELOW:
*Removed intro videos.
*Modern Wall Building.
*Refinery's hold 10,000 credits.
*Silos hold 15,000 credits.
*DamageTime in a low power is removed for PlayerPtr->IsHuman.
*"Insufficient Funds" is removed from both Text and VOC's.
*"Silos Needed" is removed from both Text and VOC's.
*Shake_The_Screen is removed.
*The following crates are removed: DARKNESS.
*SPC_AIRSTRIKE now comes with Radar.
*Transport Helicopter is now available for both sides.
*Commando now auto shoots against infantry.
*Commando, Mammoth Tank, & Harvester's now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players.
*Chem Warrior now have self healing abilities where the Health_Ratio() < 0x0100 is 100% for IsHuman players when in Tiberium fields.
*Mammoth's now always use WEAPON_120MM on infantry like in RA.
*Added RA2 Style Scaling Power Bar.
*Removed Catch_Fire to WARHEAD_FIRE damage resulting in petrified/invincible trees.
*Fixed wording of Attack Helicopters name to Apache & Light Scout to Humvee.
*GDI now builds base defense structures.
*AI now builds Repair Facility.
*Designated CRITICAL to factories so AI is less likely to sell everything if ConYard is destroyed.
*Extra text for Special Weapons enabled.
*Added low power message for Obelisk & Advanced Guard Tower.
*Heal & Repair icons for self healing & repairing units.
*Power PIPs show for owner's & allies power plants when selected.
*Added rally points to factories and repair facility.


EXTREME CHANGES LISTED BELOW:
*Aircraft visibility increased.
*MCV visibility increased.
*Campaign Nuclear Bomb recharges.
*Nuclear Bomb strength increased.
*Ion Cannon strength increased.
*No crate damage for EXPLOSION & NAPALM.
*No damage to infantry when walking on Tiberium.
*Destroyed or sold buildings have no survivors.
*All buildings, infantry, & units unlocked for purchase in campaign.
*All special weapons accessible for both GDI & NOD in campaign.
*AI repairs buildings like RA if Health_Ratio() < 0x0100.
*Building the Advanced Communications Center or the Temple of NOD reveals all terrain.
*AI now builds Adv. Comm. Ctr & Temple of NOD.
*MLRS requirements changed to Temple of Nod (N).
*TerrainDamageMultiplier of 10 added to TERRAIN.CPP.
*Mod Commands:
#1 - Unlock All Tech Level's.
#2 - God Mode.
#3 - Deploys Commando.
#4 - Deploys Mammoth Tank.


NUCLEAR CHANGES LISTED BELOW (research or hospital needed):
*All Nuclear Explosion Screen Flashes are removed.
*Petroglyph's Nuke Tank a Mammoth Variant with Tactical Nuke (G&N).
*Nuclear Specialist a Mechanical unit immune to Radiation with a 50cal Sniper Rifle with HE Rounds (G&N).
*Nuclear Orca Attack Helo (N.O.A.H.) an Orca Variant with Tactical Nuke (G&N).
*Nuclear Power Plant generating thermonuclear power resulting in massive output (G&N).
*Nuclear Power Plants, the NOD Temple, & the Research Facility are Radioactive upon destruction.
*All Nuclear Aircraft, Infantry, & Units self heal to Health_Ratio() < 0x0100 100% for IsHuman players.
*Laser Tank with Mobile Laser Defense (G&N).
*Laser Trooper with Portable Laser Defense (G&N).
*Heal All - Releases healing to all units, infantry, structures, aircraft, & vessels (G&N).
*Plague - Releases a catastrophic wave of deadly biological warfare (G&N).
*Armor + - Grants Armor + to owners army (G&N).
*Firepower + - Grants Firepower + to owners army (G&N).
*Speed + - Grants Speed + to owners army (G&N).
*Bunker - Reinforced bunker defense for anti-personnel (N).
*Electric Tower - Electric base defense (G).
*Chem Warrior requirements changed to Research Facility (G&N).
*Hospital now does area healing for infantry nearby, speed x3 (G&N).
*Medical Survival Unit - heals infantry and units nearby, speed x2 (G&N).
*Field Surgeon - heals infantry, speed x1 (G&N).
*Field Technician - heals units, speed x1 (G&N).
*Mobile SAM - Mobile Anti Aircraft unit (G&N).
*Radar - Reveals hidden objects (G&N).
*Stealth - Cloaks one allied object or Reveals an enemy object permanently (G&N).
*Satellite Hack - Reveals entire map for allies or Shrouds entire map for enemies (G&N).
*Electric Tank with Mobile Electric Defense (G).
*Nuclear Transport a Stealth Transport Variant with Tactical Nuke (G&N).
*Base Defense - Long range missile base defense system (G&N).
*A10 Strike - Deploys a devastating barrage of overwhelming firepower from Warthogs (G&N).
*Mod Commands:
#3 - Deploys Nuclear Specialist.
#4 - Deploys Nuke Tank.


TD PROJECTS I NEED HELP WITH:
*Paradrop - Drops 5 mammoth tanks from a C-130 aircraft (G&N).
*Keep captured house tech when MCV un-deploys/redeploys.
*Transfer GPS Satellite from RA->TD.
*Fix MCV's to keep faction even after redeploying.
*Transfer Nuclear K9 from RA->TD.
*Disable the "HELP" option in the main menu.
*Build off allied construction yards.
*Add custom mouse cursors for MOD SPC's.
*Add hotkeys to all modded TD units.
*Binding Fixes: Add "Barbed Wire".