RimWorld

RimWorld

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MIM - WH40k Drugs and Consumables
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.923 MB
14 Jun, 2024 @ 12:43pm
9 Aug @ 4:06am
21 Change Notes ( view )

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MIM - WH40k Drugs and Consumables

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Summary
A standalone expansion for WH40k themed drugs and consumables.

This mod adds Warhammer 40,000: Roleplay and its sequels / supplements inspired drugs and consumables to the game, most likely with no certain dependency with specific mod or DLC.

You can find all new research under Imperium (MIM) tab.

Currently contains
  1. Beverages: Normal drinks for mood or Alcohols
  2. Foods: Mainly rations which gives neither food poisoning nor metal horror infection.
  3. Medicine: Drugs but don't have addiction.
  4. Medicus Ministorum: Special medicines and consumables, including Glitterworld+ tier medicine
  5. Drug - Social: Less addictive or less harmful drugs mainly for mood.
  6. Drug - Hard: Seriously addictive or significantly harmful drugs mainly for combat purpose.
  7. Drug - Psychic: Giving psylink level or psycast ability, etc.
  8. Combat Poison: A consumable that gives time limited ability, in exchange of 30% toxic buildup.

Beverages
Amasec


Recaf


Tanna


Foods
Ration Pack (IG)


Ration Pack (AA)


Medicine
De-Tox


Panimmune


Clear


Hyperexia


Karrikian red-eye


Holdfast


Leatherwort


Sandstone


Dryas



Imperium’s Fervour


Medicus Ministorum
Aletheias Root
Requires Ideology to use.


Azure Cap


Deadfall


Rhodopis Juice
Requires Ideology DLC to use.


Medicus Ministorum


Drugs - Social
Obscura


Sisk ash


Glimmer


Drugs - Hard
Frenzon


Slaught


Deluvial tincture


Night Dust


Scav-Glysten


Scraper-Ripper


Truth Revealed


Zumthorian Greyve


Slam


Barrage
Each time your pawn uses this drug, they will get 1 increased level of aftermath once the positive effect has gone. Stack up to 10 - which means your pawn will surely die if they don't have any other way of increasing their consciousness more than 100%.


Haze


D-Dust


Rose


Scab


Spur


Combat Poison
Basically, these drugs give toxic buildup when consumed, then gives ability to attack enemies with toxic damage for a limited time.
Burnscour Rain


Silver Anathema


Spinebark Sap


Drugs - Psychic
Requires Royalty DLC to use.
Spook


Geist


Blue Fire


Rez


Buy me a coffee if you wish[buymeacoffee.com]
35 Comments
emitbreaker  [author] 22 Aug @ 10:14pm 
@Omega Thanks for your kind understanding, and the issue has been fixed at least my local end. Could you update the Core mod and test again?
Omega 22 Aug @ 10:10pm 
no worries, hope all is well
emitbreaker  [author] 22 Aug @ 5:07pm 
@Omega Sorry, I haven't had internet access because of moving into my new place for last couple of weeks. The last time I checked, those upgrades works, but let me check it at my end.
Omega 9 Aug @ 8:01pm 
Can confirm that regular surgeries are not having issues atm, including augmetics, just gene-seed upgrades at this point, I did update them just to make sure
Omega 9 Aug @ 6:43pm 
Not sure if there's something I'm doing wrong, but after troubleshooting and removing several mods, I think the implementation of the medicus ministorum botched the upgrades, since updating I haven't been able to do it regardless of if I have glitterworld or the medicus ministorum
emitbreaker  [author] 9 Aug @ 4:08am 
@Omega Added. Now pawns will use medicus ministorum if they want to use glitterworld medicine. Also, update for Gene-seed recipes will be pushed at core mod's end.
Omega 8 Aug @ 9:51pm 
Ooo appreciate you
emitbreaker  [author] 8 Aug @ 7:47pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1430084631&searchtext=mod+medicine

This one should be the one... It seems like the mod is abandoned, so I'll try to reverse engineering.
Omega 8 Aug @ 7:27pm 
Rip oh well then, guess I'll craft both
emitbreaker  [author] 8 Aug @ 7:19pm 
@Omega The mod I've mentioned works in that way. No matter how higher value the custom medicine has, vanilla Rimworld only considers Glitterworld medicine as a best.