Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Ancient Colchis (Fate)
   
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File Size
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50.963 MB
14 Jun, 2024 @ 10:08am
23 Jun, 2024 @ 3:20pm
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Ancient Colchis (Fate)

In 1 collection by JDraks
JDraks' Fate mods
3 items
Description
Introduces the Colchians to Civilization VI.

Lead them to glory with Medea as your leader with a playstyle designed around sustaining war through a combination of healing and capturing foes, or with Circe with a playstyle based around planning your cities based on camps.

Harness the fearsome Dragon Tooth Warrior Unique Unit, alongside the Bounded Field Unique Improvement.

Credit for Medea, Circe, and other Fate content goes to Type Moon.

note: currently in beta; will update with fixes, balancing, and add more content.
4 Comments
安庆Anqing 19 Jul @ 1:54am 
:steamthumbsup:
RutraNickers 25 Aug, 2024 @ 5:27am 
It's the code on line 307 and below btw.
RutraNickers 25 Aug, 2024 @ 5:26am 
From what I saw in the mod files, it doesn't. So I decided to learn how to add support for the huge spawn map and yeah, I think I got it! I've uploaded the new Leader_Config.sql on github. I've just converted the .xml script on the relevant file of Australia DLC to .sql script and used the starting location of the Georgians, since that's what Wikipedia told me Ancient Colchia was located.

https://github.com/RutraNickers/Ancient-Colchis-Fate---TSL-Earth-Huge-Patch/tree/main
RutraNickers 24 Aug, 2024 @ 4:38am 
Hey mate, nice mod
Dunno if it's possible, but does this civ have a spawn point on the True Earth With Historical Spawn map?