Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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PvP Community mod
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5 Jun, 2024 @ 4:54am
18 Oct @ 3:16am
36 Change Notes ( view )

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PvP Community mod

Description
Please make sure PvP Community Mod is at the top of the list in Extras > Mods to prevent other mods from overriding some files.

Feel free to test it and share your feedback on Discord, where it will get more visibility.
To preview and test planned changes, please check out https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3585673350

Due to size constraints, the "current changes" section is incomplete. Please refer to change notes for the time being.


Current changes:

General

Added an Ultra High Landmass option
Reduced the cost of hero buildings that don't also produce city builders from 50 to 30
Artic, Desert and Volcanic: food modifier -20% > 0%
Savanna and Tundra: food modifier 0% > 10%
Minimum range between cities: 5 > 4
Artefacts are now Loyalty only and give an additional 4 influence for Space Marines
Units now show the number of Loyalty relics owned by a player
Reduced Aircraft buildings cost from 80 to 50 and resources output accordingly
Changed Jokaero Trader Encampement bonuses for Space Marines and Sisters of Battle
Added 2 experimental map sizes: PvP 2v2 (33x33) and PvP 3v3 (38x38)
All planes: -1 move

Neutrals:
- Poxwalkers: group size 10 > 7, unit value 1.5 -> 1


Adeptus Mechanicus

Kataphron Destroyers: group size 3 > 2, armor 6 > 8
Marshal's Aggression Override: +25/50/75% attacks for 1 turn > +25% attacks for 1/2/3 turns
Skorpius Disintegrator: cost 120 > 160


Astra Militarum

Primaris Psyker's abilities: range 2 > 3
Vox Caster upgrade now also affects Heavy Weapon Squads
Bullgryn's Power Maul: ap 2 > 4
Attilan Rough Riders: cost 40 > 60
Propaganda Broadcasts: tier 10 > 7


Chaos Space Marines

Havocs: added Tank Hunters
Frag Grenades: tier 2 > 1
Krak Grenades: tier 3 > 2
Rite of Change: tier 1 > 5
Marks and Icons of Chaos no longer have a cooldown
Daemon Prince: upkeep energy > food
Daemon Prince's Gift of Contagion and Boon of Mutation are now free actions
Daemon Prince's Breath of Chaos: Poisoned 3 > 4
Forgefiend's Hades Autocannon: damage 6 > 5
Obliterators: added Champion of Chaos
Chaos Terminators: Combi-Plasma accuracy 8 > 6
Master of Possession: Infernal Power damage 10/20/30% > 5/10/15%


Drukhari

Combat Drugs: attacks +33% > +17%
Grave Lotus: melee damage +50% > +33%
Painbringer: fnp 33% > 17%
Wracks: cost 30 > 40
Incubii: cost 40 > 60
Scourges: cost 40 > 60
Reduced Archon and Succubus cost by 33%
Starscraper: loyalty 2 > 1
Reavers' Heat Lance: damage 3 > 4
Ravager: hp 24 > 30, tier 6 > 5
Haywire Grenades now have a fixed accuracy of 6
Haemonculus' Master of Pain no longer affects Monstrous Creatures
Kabalite Stronghold: food 1 > 2, influence 1 > 0
Betrayal Culture: additional loyalty per 40 influence 4% > 5% (minimum and maximum values remain unchanged)
Targetted Assassinations: loyalty +4% > +10%
Soul Hunger abilities: cost 80 > 60
Activate Webway Gate ability now requires a friendly unit within a 3 tiles radius of the targeted portal to be usable
Cronos' Spirit Probe no longer affect itself
Splinter Cannon: Salvo > Heavy, attacks 6 > 3, ap 1 > 2
Kabalite Trueborn: models 5 > 6
Torment Grenade Launcher: tier 7 > 6
Rampage: attacks +50% > +33% but no condition
Madrakes: Shrouded > Daemon
Mandrakes' Baleblast: damage 1.5 > 1
Drugs are now usable inside transports
Power from Pain level 6: +10% melee damage > +10% damage


Eldars

Activate Webway Gate ability now requires a friendly unit within a 3 tiles radius of the targeted portal to be usable
Avatar of Khaine: removed Molten Body
Webway Redoubt's D-Cannon: range 2 > 3
Warlocks: Gate of Infinity cost 10 > 20


Necrons

Canoptek Wraiths: move 6 > 5
Canoptek Scarabs: hp 24 > 20
Immortals' Tesla Carbine: damage 2 > 2.5
Deathmarks: tier 2 > 3
Dimensional Corridor: tier 1 > 2
Ghost Ark's Repair Barge is now a free action
Lord's Command: influence cost -33% > -17%
Grassland: influence modifier 0 > 20%
Monolith: tier 7 > 8
Triarch Stalker's Heat Ray Focused: range 2 > 3
Skorpekh Destroyers: models 5 > 3, hp 8 > 10, damage 2 > 5


Orks

Megatrakk Scrapjet's Rokkit Kannon: removed Blast
Painboy's Cybork Implants can now only be used on Ork units
Da Jump is now only usable if there is no allied non-Ork unit in range, unless they're inside an allied Ork transport
Dakkajet Supa Shoota: tier 8 > 9
Dakkajet: tier 7 > 8
Burna Bommer: tier 8 > 7
Skorcha: tier 9 > 8
Rampage: attacks +50% > +33% but no condition
Deffkoptas' Bigbomm: Large Blast > Blast
Squighog Boyz: now cost food, hp 12 > 10
Frazzle: range 2 > 3
Weirdboy: cost increased by 33%
Painboy: cost increased by 50%
Scavenger: ore per kill value 3 > 2


Sisters of Battle

Hospitallers: models 3 > 2
Hospitallers' Sacred Healing: heal 6 > 4
Medicus Ministorum: tier 5 > 7
Zephyrims' Angelic Visage: invul 33% > 17%
Zephyrims: cost 60 > 40
Retributors: accuracy 8 > 6
Dialogus' Catechism of Repugnance: +1/2/3 accuracy & ap for 1 turn > +1 accuracy & ap for 1/2/3 turns
Dialogus' Stirring Rhetoric no longer works on passive Acts of Faith
Saint Celestine: removed Hit&Run
Saint Celestine's Saintly Blessings: radius 1 > self
Ministorum Workshop: influence & requisitions 3 > 2, loyalty 0 > 1
Castigator: 2x Heavy Bolters > 1x Twin-Linked Heavy Bolter (additional Heavy Bolter unchanged)
Units can no longer benefit from Tale of the Faithful after moving


Space Marines

Land Speeders: move 6 > 5
Primaris Invader ATV: models 2 > 1, hp 12 > 16, added Relentless
Storm Speeder Thunderstrike: tier 4 > 5, cost 60 > 80, hp 18 > 24
Primaris Repulsor Executioner: tier 8 > 9
Land Raider: tier 9 > 8
Primaris Aggressors: removed Fragstorm Grenade Launchers
Redemptor Dreadnought: hp 36 > 42, removed 1 Twin-Linked Storm Bolter
Terminators: tier 7 > 6
Assault Terminators: tier 8 > 7
Storm Shield: invul 67% > 50%
Assault Doctrine now also affects Assault Terminators


T'au

Xar'vesa Crisis Center: tier 5 > 4
XV88 Broadside Battlesuits: tier 8 > 7, hp 6 > 8
XV107 R'Varna Battlesuit: tier 9 > 8
XV107 R'Varna Battlesuit: Nova Shield ability grants 50% Invulnerable and 67% Ranged Invulnerable damage reduction (from 50% Invulnerable).
XV95 Ghostkeel Battlesuit: hp 16 > 20
Devilfish: accuracy 6 > 8, move 4 > 5
Support systems no longer have a cooldown
XV95 Ghostkeel Battlesuit's Cyclic Ion Raker (Overcharged): ap 2 > 6
XV25 Stealth Battlesuits: hp 2 > 3
Reduce Builder drones cost by on tier (20 ore, 20 energy, 36 production => 15 ore, 15 energy, 30 production)


Tyranids

Hormagaunts: group size 8 > 10, damage 1 > 0.75
Gargoyles: group size 8 > 10, Blinding Venom damage 1 > 0.5
Tyranid Warriors: armor 6 > 8
Carnifex: hp 30 > 36
Haruspex: hp 36 > 42
Exocrine: hp 36 > 42
Thresher Scythe: tier 7 > 5
Norn Emissary's Unnatural Resilience: removed fnp


Bug fixes

Fixed Saint Celestine Miraculous Intervention preventing experience gain and morale variation on death even if she was Shaken or Broken
Fixed Saint Celestine Miraculous Intervention not reapplying its trait if the cooldown was reset by a Dialogus
Fixed Stikka (Ranged), Psychic Tendril (Neurolance) and Psychic Tendril (Neuroblast) damage that were higher than intended
Fixed Stikka (Melee) and Hunting Lance (Melta Tip) damage that were lower than intended
Fixed Sicarian Ruststalkers research not unlocking the Voices in the Code research
Fixed Attilan Rough Riders research not unlocking Hammer of Wrath research
Fixed Dark Reapers not fully ignoring Skilled Jink ranged damage reduction.
Fixed Ignores Cover, Sightless Helm, Networked Markerlight, Linebreaker Bombardment, Omniscope and Nebuloscope not properly ignoring all ranged damage reduction.*

*: Note that they still don't, but they now ignore 999% ranged damage reduction, while the maximum reachable without additional mods or cheating is ~200%.
56 Comments
ᣡuckto 29 Sep @ 2:18am 
What the hell did you move Rite of Change from a T1 tech to a T5 tech?
Shadowdays [TH] 27 Aug @ 4:46am 
i want mod 2 player in 1 comeputer
Technophile 13 Aug @ 5:00pm 
Why is the Skorpius Disintegrator price so high now? It is not worth that value when most things meant for single target can kill it in 2 hits. if the price is going to go up so high should the stats be buffed a little bit. At that price you can get like 2 of the damn things out before your economy is forced to skip a turn or 2 to start another. And 2 of them are not a threat to anything really if they still have decent numbers because the SD doesn't really oneshot anything of near equal tech. Admech gets nothing but nerfs when they are really not that strong if the enemy just decides to rush you. The travesty they did to the hero nerfing it down to 25% but it lasts more turns on a unit that will die in a single hit and never live passed the first shot 99% of the time. Meanwhile Chaos has hero that buffs every unit around it to absurd levels but that seems to be okay. better nerf the single unit buff on the admech hero...
SSD 1 Jul @ 11:35am 
Brother, have you considered making any changes to the tower of the necron, I'm talking about the T10 one, which can only be built around the city now, so it's stupid, maybe you can build him on top of any tomb, of course this is just a suggestion
6sekijo9 30 Jun @ 9:29am 
plz nerf the fkcn scarabs, they too tanky, tau drones atleast die in one hit
niccolisaylors 25 Jun @ 11:20am 
my computer chrashed at the higest resolutoin so I had to lower it word of worning but it never did so again (note it may happen again)
Mythologist 19 Jun @ 10:45pm 
ork nerf is way too much
SSD 18 Jun @ 4:20am 
It may now be difficult to face some of the higher mod infantry
SSD 18 Jun @ 4:15am 
plz Can Necron's Skorpekh Destroyers increase attack instead of damage?
Jey  [author] 6 Jun @ 8:46am 
Could you please follow this procedure:
- Launch the game
- Play until you have the error
- Provide us with the file `gladius.error.log` which you can find in Documents/Proxy Studios/Gladius/Logs

Our guess is that another mod is interfering with this mod, and this should provide us some hints.