安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Even making a fresh new design, saving that, and then opening it in the saved designs sections can cause it, with it immediately ending if you select something else instead.
On mage upgrades, I'll have another pass at their stats/bonuses to see what I can do to make them more dynamic. Unfortunately the game's framework for crew is very limited compared to modules, so things like firing beams or having mana pools/shields is (to my knowledge) not possible currently.
Also, any chance that the fighter/boarder mages will get bonuses when related techs or rifle upgrades are unlocked too?
As in, they get the ability to unleash artillery spells or opticals. Maybe treat it like a shared mana amount for the whole squad, for simplicity? Although ammo for individual ships and fighters is a thing too so, maybe a special ammo type.
Similarly, shields, if they don't have them already perhaps.
Mage Barracks (Fighter) every time i selected a ship whit the module it makes the game lag like a big lag and disappears after un-selecting it, and also this problem does not occur in the ship design screen