Airships: Conquer the Skies

Airships: Conquer the Skies

38 ratings
Youjo Senki Mage Corps REDUX
   
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Type: Mods
File Size
Posted
6.312 MB
3 Jun, 2024 @ 11:51am
1 Change Note ( view )

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Youjo Senki Mage Corps REDUX

Description
Adds weapons and troops from the world of Youjo Senki, AKA Saga of Tanya the Evil, as well as some other thematic weapons and miscellaneous modules.

I'd love to have made a better logo, but that's hardly important. Expect some preview images soon, though.

Features:
Full tech Tree Integration
Aerial Mages for boarding and fighting
Powerful spell-firing rifles

All feedback is welcome, especially in the balancing department, or if you notice something wrong.

Full module contents:
Mage Barracks (Boarder)
Mage Barracks (Fighter)
Spell Rifle
Spell Rifle (Artillery)
Spell Rifle (Optical)
Spell Caster [+sponson]
Defensive MG [+dorsal/ventral pod]
Popular Discussions View All (2)
4
5 Jun @ 8:22am
PINNED: Bugs
inkyboi
1
12 Jun, 2024 @ 11:21pm
PINNED: Suggestions
inkyboi
18 Comments
北方 18 Aug @ 4:24am 
WE NEED YOU (TOT)
LadFox 17 Aug @ 11:00am 
If the author is still here and wants to work on the mod, I've narrowed down the general location of the issue for you.

Your crew graphics/animations seem to be the problem, especially when in the little preview image when opening a ship design or in a fleet in conquest.

As a guess, it's maybe something related to the 'flight box' in the body plan file.

I'm not familiar with modifying the game. The way I found this out was by replacing your images and animation files with another mod's.

I clearly messed it up, as crew was replaced with a red cross, but the lag was completely gone.

It's not the modules, but specifically your crew, as you formatted them separately, so I could check.

If you could, an update to the mod which replaces these graphics, even with inferior ones, would be awesome.

The mod is unusable with lag, because FPS drops terribly. It's impossible to move the cursor when the ship preview image is on the screen.
austinhunter406 26 Jun @ 3:25pm 
to many issues but this game needs magic mods like this
Xenai 9 Jan @ 10:28am 
Unfortunate the campaign map lag issue continues to persist, I can tell I would have loved this mod otherwise.
chryssjanzonio 14 Jul, 2024 @ 8:27pm 
finally its here!
Geesemen 28 Jun, 2024 @ 10:50am 
It seems like for some reason the machine gun lags the game in conquest map whenever a unit has it. Works fine in battle for me. But also breaks any saves with it. Really rad as hell mod otherwise! Hope it gets you fix it whenever you can/want to and keep up the great work
cllmsteele 23 Jun, 2024 @ 6:14pm 
i had 2 airships with my ground forces and the game was lagging there were only 2 ariships and 3 ground walkers all small and the game lagged like hell not sure what was causing it the airships had optical and artillery the ground had artillery mage users
StrangeSpeeder 12 Jun, 2024 @ 1:14pm 
Okay, so I went back and did it again- even without any mods, it still lags. its not QUITE as bad with the mods also there but, even without them it still stutters pretty hard. Not quite sure what the cause is there.

Even making a fresh new design, saving that, and then opening it in the saved designs sections can cause it, with it immediately ending if you select something else instead.
inkyboi  [author] 12 Jun, 2024 @ 10:17am 
Also Barrel Roll, learn what words mean before you go spouting them off to demand that people conform to your preferences. Also, if you don't like it just ignore it, it would save everyone some brain cells. Thanks, and have a great day.
inkyboi  [author] 12 Jun, 2024 @ 10:11am 
I'll be looking into the issue, but I have no clue what would be causing it so it might take some time. Until I can look into it, can one of you disable any other mods and reproduce the issue with only this mod running? If not, any info on what mods you are using when the issue arises would be appreciated.

On mage upgrades, I'll have another pass at their stats/bonuses to see what I can do to make them more dynamic. Unfortunately the game's framework for crew is very limited compared to modules, so things like firing beams or having mana pools/shields is (to my knowledge) not possible currently.